A silver haired, heavily armed knight
Sir Bayard of Heironeous Aasimar (P) 0HD, Paladin (P) 13th Medium Outsider (Native) Alignment: Lawful Good [Heironeous] Hit Dice: 13d10+65 (169 hp) Saves: Fort +23, Ref +15, Will +19 Abilities: Str 20, Dex 12, Con 20, Int 10, Wis 13, Cha 24 Base Att/CMB/CMD: +13 / +16 / 31 Initiative: +1 Speed: 30' (6 sq) (light enc.) Space/Reach: 5 ft./5 ft. AC: 34 (+12 Armor, +7 Shield, +1 Dex, +2 Natural Armor, +2 Deflection) Touch 13, Flat-Footed 33 ────┤ Racial Traits: Aasimar (P) ├──── +2 racial bonus on Diplomacy and Perception checks Daylight (Sp): 1/day, as the spell, CL13 <o> ────┤ Damage Reduction ├──── 3 / — ────┤ Energy Resistance ├──── Acid: 5, Cold: 5, Electricity: 5 ────┤ Vision & Senses ├──── Darkvision 60 ft. ────┤ Class Features: Paladin (P) 13th ├──── Concentration check: 1d20+17 Code of Conduct: Must be LG, respect legitimate authority, act with honor Aura of Good (Ex): Level 13 Detect Evil (Sp): At will Smite Evil (Su): 5/day: +7 Attack, +13 dmg < OOOOO > • +26 dmg vs Evil Outsiders/Dragons or Undead, bypasses any DR • +7 deflection bonus to AC vs target of Smite Evil while it is in effect Divine Grace (Su): +7 bonus on all saves Lay on Hands (Su): As a swift (self) or std (other) action, heals 6d6 HPs • 15/day < OOOOOOOOOOOOOOO > • Can be used to damage Undead. Melee touch attack, no AoO, no Save • The target is no longer sickened • Act as the 'Removed Disease' spell • Act as the 'Remove Curse' spell • The target is no longer paralyzed Aura of Courage (Su): Immune to fear, Allies within 10 ft. get +4 vs fear Divine Health (Ex): Immune to all diseases, incl. supernatural & magical Channel Energy (Su): Wave of positive energy in a 30' burst • Consumes two uses of the Lay on Hands ability • 7d6 dmg to Undead, flee 1d4+7 rnds; Will DC23 for ½ dmg, not frightened • 7d6 healing to living creatures Divine Bond (Sp): Celestial Spirit in wpn; Light for 13 mins; +3 bonus/properties Aura of Resolve (Su): Immune to charm spells and spell-like abilities. Allies within 10' feet gain a +4 morale bonus on saves vs charm effects Aura of Justice (Su): Expend two uses of Smite Evil ability to grant the ability to smite evil to all allies within 10 feet, using your bonuses. Allies must use this smite evil ability by the start of the paladin’s next turn. Free action. ────┤ Languages ├──── Common, Celestial ────┤ Description for the Magical Items Worn ├──── Headband of Alluring Charisma +4: +4 enhancement bonus to Charisma Mirrors to the Souls: Allows others to see the souls true intention (Diplomacy +5) Amulet of Natural Armor +2: +2 enhancement bonus to natural armor Belt of Giant Strength +4: +4 enhancement bonus to Strength score Boots of Striding : Increase the wearer’s base land speed by 10 feet Ring of Protection +2: +2 deflection bonus to armor class Ring of Sustenance: Provides its wearer with life-sustaining nourishment Belt of Mighty Constitution +4: +4 enhancement bonus to Constitution Cloak of Resistance +3: +3 resistance bonus on all saves Bracers of Shielding: Absorb magic missiles generated by spell or spell-like ability Single Attack: Adamantine Longsword +3: +19 melee (1d8+5/19-20) Heavy Shield: +16 melee (1d4+5/20) Full Attack: Adamantine Longsword +3: +19/+14/+9 melee (1d8+5/19-20) Heavy Shield: +12/+7/+2 melee (1d4+5/20) ────┤ FEATS ├──── Toughness, Tower Shield Proficiency, Craft Wondrous Item, Practiced Spellcaster, Craft Magic Arms & Armor, Craft Wondrous Item, Rich Parents Trait, Extra Lay On Hands. ────┤ SKILLS ├──── Acrobatics -14, Appraise +0, Bluff +7, Climb -10, Diplomacy +31, Disguise +7, Escape Art -14, Fly -14, Heal +1, Intimidate +7, Perception +3, Ride -14, Sense Mot +1, Spellcraft +16, Stealth -14, Survival +1, Swim -10. ────┤ PALADIN (P) SPELLS ├──── Spells per Day: (5/4/3; save DC 17+spell level): ----¦ Paladin (P) Level 1 +----Hero's Defiance. ----¦ Paladin (P) Level 2 +----Paladin's Sacrifice, Resist Energy, Litany of Righteousness. ----¦ Paladin (P) Level 3 +----Ghostbane Dirge (Mass), Cure Moderate Wounds. ────┤ EQUIPMENT ├──── ARMOR WORN: Dwarven Plate +3. SHIELD: Tower Shield +3. Adamantine Longsword +3, Cold Weather Outfit, Silver Holy Symbol, Chain Shirt Armor, Gauntlet, Locked, Gauntlet, Locked, Handy Haversack, Potion Belt Book of Code Potion of Barkskin +2, 2xPotion of Cure light wounds, 2xPotion of Displacement, Potion of Fly ────┤ MAGICAL ITEMS WORN ├──── Headband of Alluring Charisma +4 Mirrors to the Souls Amulet of Natural Armor +2 Belt of Giant Strength +4 Boots of Striding Ring of Protection +2 Ring of Sustenance Belt of Mighty Constitution +4 Cloak of Resistance +3 Bracers of Shielding . ────┤ MONEY ├──── Platinum:993 Gold:194 Silver:22 Copper:0. ────┤ TOTAL CHARACTER VALUE ├──── 124,970 gp.
Your servant stands ready to defend your precepts Invincible One. You have brought me through the incursions with the Southern Orc League and saved me the horror of Ket. Your wisdom has guided me even when your Hand failed.
I implore you to reveal your ways to me and share with me an extra bounty of wisdom. Evil is manifesting itself upon the Flaness and your church seems ill-equipped to stand as the bulwark it has in the past. The inquisitor core has tarnished the core of our faith, Our duty to the Arch-Lord seem to be used to smash our duty to the People and the Lady.
I am no fool, I know that my task abroad here is merely a way to remove my voice from the present Hand and Council.
Grant me strength in my blade, compassion in my choices, and vigilance against your enemies.