Thrice The Brinded Cat

Listens to Wind

Pale Suel jungle ranger

Listens to Wind

Description

Bio

Listens to Wind is a member of the Tenochlian tribe, or he was until a few weeks ago. His father, Fierce Like the Leopard, was the tribal chieftain and a good leader but he was often at odds with the tribal shaman named Storm on the Water. As the years went by, they both vied for leadership of the tribe and slowly Fierce Like the Leopard gained the upper hand in council.

Six months ago members of the tribe in some of the outlying areas began disappearing. The council called for their best trackers, one of which Listens to Wind was apprenticed to, to try and find the trail of whatever was taking the tribe members. The trail was found but it was not humans who made the trail, it was some form of humanoid snake people. After fighting a pitched battle to free the tribe members Listens to Wind found himself leading the freed people back to the village to get more warriors while the lead tracker and warriors fought a rear guard action to slow the snakes down.
The people were saved and when the warriors returned to drive the snake people off they found that the camp was completely empty. Several months after Listens returned to the tribe he was in the jungle practicing his skills when he felt a sharp sting on his neck. Knowing that there were biting flies in the area he thought nothing of it until he started to feel off balance and fell down. He could not seem to stand up and was eventually completely paralyzed and passed out from not being able to breathe.
When he awoke he was in a bamboo cage and was a prisoner of the Metechlan tribe, his mortal enemies. After enduring several beatings and some starvation he was coerced into working as a tracker for them. Several of his tribe mates were tied up and beaten each time he refused to help the enemy. Several times he tried to escape but each time he was caught again and severely beaten as were the other tribe members until he knew he had to wait for a good opportunity.
One day, some strange tribe members were in the camp and were speaking with the hated enemy. After several minutes of heated debate, offerings of weapons and trade goods, smoking of the pipes, and general laughing and carousing, Listens found himself traded to this new tribe and headed to hunt something called an orcs.
After weeks of being collared and tied with only a smelly baboon who bites for company Listens to Wind found his chance a freedom. While tracking a group of orcs, some of the metal wearers scared the orcs away from the trap that the Captors had laid. This apparently angered the Captors and they chose to fight the Metal Wearers from Beyond the Wall. One of the Metal Wearers was Dwarven and all knew of their innate toughness. It was time to make his bid for freedom and maybe learn about what was behind the wall.
Listens to Wind is a fierce fighter who has a tendency to jump on top of his foes and use his fists as his weapons. He has never seen a city before and the city of Cauldron is fascinating. Basic things like finding food in a city are mesmerizing to him. So far he has learned about trading money for objects that he wants, although he likes the silver coins more than the gold, he has learned about doors and locks and has met several new friends who gave him fine weapons and armor to wear and let him kill orcs with them. There have been a few bumps in the road like discovering a “hangover” from alcohol and having to wear “clothes” but he intends to learn more of the fascinating things in the city and especially where his tribe is because right now he has no idea where he came from.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

Grapple

= + + +
Total Base Att. Str Mod Size Misc

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft () Int
Craft () Int
Craft () Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
D&D 3.5 Universal Sheet by: