17th Roleplaying thread.
Korth (Metropolis, 85,500): The city of Korth has served as Karrnath’s capital since before the days of the kingdom of Galifar. Some of its buildings date back to the earliest human settlements; many others were built during the great expansion that marked the middle period of Galifar I’s reign. The Korth skyline rises along the southern shore of the Karrn River, with the dense Nightwood to the east of the city gates. The high walls of Crownhome, the hereditary home of Karrnath’s royal family, rise atop King’s Hill in the Highcourt Ward of the city. Another prominent structure, the Cathedral of the Sovereign Host, fills a sizable piece of real estate in the Temple Ward and has shrines dedicated to the entire pantheon. in general, the style of the city is heavy and symmetrical, with blocks set forth in a grid or radiating out from a central plaza. It almost appears as a dim gray graveyard, with the buildings jutting up like sombre tombstones. The militaristic influence that infuses all of Karrnath society permeates Korth and helps define the monolithic appearance of the buildings and decorative features such as monuments, obelisks, and tombs.
Five wards make up greater Korth, and each ward has its own personality. These wards are named Highcourt, Temple, Commerce, Community, and Low District. While each ward consists of living space, markets, and other city necessities, each concentrates on an aspect of city life and is built to accommodate that aspect.
The Highcourt Ward houses most of the government departments, as well as the halls of the royal family and some of the more affluent noble families. King Kaius 3 makes his bed here in Crownhome the royal estate.
The Temple Ward features winding streets dedicated to the many religions of Khorvaire; everything from small shrines to giant cathedrals can be found here, and some representative of even the most obscure cult probably finds a location to preach from within the walls of this ward.
Cathedral of the Sovereign Host is within the temple ward.
The Commerce Ward presents businesses of all types and provides space for the enclaves of all the dragonmarked houses; supply and demand come together inside this sprawling ward.
The Community Ward is the most residential ward in Korth, providing housing for the middle class.
The Low District is a dangerous maze of narrow streets from which the poor and the destitute attempt to eke out an existence. The criminal element has a firm hold on the Low District, using its twisting warrens as a hiding place and somewhere from which to conduct business best done in the shadows.
Your group has decided to venture into the Mournlands there to take a creation forge and create anti-tektites to fight the ones in Phaedra’s body. The group decided someone will need to write rune to see if he is up for coming along as you will definitely need an artificer to accompany you. Provisions will need to be purchased and information will need to be sought. Let me know what you are going to do to start prepping for your journey.
((okay guys. I couldn’t remember exactly where in Korth we were at the moment. The last thing I remember is an audience with the king and then discussing plans to get phaedra cleared of these techtites. In the end, I just figured that everyone would have a room they were staying in while here and I placed Sauda in hers, so your characters can knock on her door if you wanna talk to her. I can always have Shanti butt in and interact with Sauda, but I thought perhaps it might be more fun to have other players here too.))
Sauda paces back and forth. Happy as she is to be back in civilization, she can’t relax and enjoy herself. The group she has taken up with is planning a journey to the mournlands. The morunlands are a place of death and the opposite of civilization. Moreover, her healing skills are completely useless there. It is common knowledge that nothing ever heals on the other side of the grey mists. Although circumstance was partly beyond her control, the last encounter they had, she ended up being a bit useless. Going into the mournlands was more than useless, it was foolhardy. She just couldn’t bring herself to leave civilization so soon, and who could blame her for not wanting to go there of all places?
That other, quirky halfling had glared at her with a tinge of jealousy. She said things in a low tone that the others couldn’t hear. She seemed gleeful about crossing into the grey mists. Clearly she wanted to come along, but she was in service of the king and it wasn’t clear if he would give her leave to go. What if she did tag along? Would she secretly needle Sauda the whole way? What did she mean by her companions needing a “token halfing replacement”? Probably just unstable chatter from someone a little off, but that wouldn’t make travelling with this dark haired halfling any more comforting.
How to tell the others that she didn’t want to go? What would her mother say if she discovered the latest warforged wasn’t with her after all? Was there a way for her mother to know?
All these thoughts and mfeelings ran through Sauda’s head as she paced back and forth.
((we hadn’t decided where to go yet. points to narrative above))
Phaedra watched the cleric and wondered if she should ask what was wrong. But, they had to get busy if they were going to get these tektites out of her. There was no time to just be pacing about. Again she thought to ask, her lips parting once more, but thinking the better of it, she just sighed and shook her head.
“I’d suggest that we stick together here, not get all spread out. Let’s plan what we are doing so we don’t get spread out in six or seven different places. Safety in numbers. First, anyone know what kind of provisions we’ll need for where we are going?” Phaedra asked.
“And perhaps we’d best get some more information, too so we don’t head into this blind. Also, I’d like to go to the Temple ward and the Cathedral of the Sovereign Host to get prayed up before we leave. What say you, Cleric?” Phaedra finished. She waits to hear what Sauda and the others have to say.
Sauda’s discomfort seems to lessen at mention of the Sovereign Host Cathedral, she pauses her pacing to speak more directly to the half elf. “Phaedra, I think going and praying is a good idea. You are proposing to go into the Mournland, and it is dangerous, deadly there. Moreover, I will be of no help to any of you. I am a healer and people don’t heal there. It may be better for me to stay behind in Korth while you make this journey. We should all pray for protection and discern what our course of action should be.”
Suddenly there is a knock at the door. Before anyone can answer, Shanti bursts in, her quick firm strides full of confidence and impatience. Her demeanor is a little quirky, she is both child like and regal simultaneously. “You guys are going to the Mournlands. Do you realize how awesome that is? Dangerous yes, but still awesome. It’ll be a total learning experience. You’ve got to take me with you! Maybe I can learn something about how magic works there and why some spells come to life! Unless y’all have found a better halfling for Project Mayhem…”
Shanti’s speech still has a familiar hint of her common roots. As she speaks with excitement, her demeanor changes slightly as she gives a sideways glance at Sauda, her eyes moving up and down to take the girl in. It is fairly obvious that Shanti doesn’t think Sauda measures up. Sauda is a healer and doesn’t appear to be able to hold her own in combat at all.
Phaedra spins about on Shanti, her aquamarine eyes flashing angrily.
“Shanti! What in Khyber?!?” She presses her lips together, hands on hips, and shakes her head in disappointment. “Actually, I don’t really want to know. But I thought I knew you better than this.”
“Now listen, we need to work together.” Phaedra eyes the two halflings as well as the rest of the group. “If we have squabbles, we’re good as dead. And, if it weren’t for Sauda, I would be dead right now.” Phaedra glared.
“Now, let’s put this aside and decide what we are getting for supplies and provisions, who we should talk to for information, and when we are going to the Temple.”
Shanti pauses at Phaedra’s ire. She is taken aback at the level of anger that is directed towards her. She had assumed that Phaedra would be a little annoyed at Sauda for the resurrection. But then again, the resurrection wouldn’t have worked on anyone that unwilling. Still she can’t bring herself to be sad or sorry, her intelectual curiosity and excitement are full in play. “Wow, you’re really upset aren’t you? I wonder if that’s a side effect of the techtites or the more obvious you-don’t-want-them-there reason? These things shouldn’t’ exist, yet they do. It’s going to be interesting to see what happens.”
She grabs phaedra’s hand and studies it as if she can see the techtites through the skin, which of course she can’t. She then lets Phaedra’s hand flop back down and bounces from one foot to the other like a little kid with excitement, who has suddenly remembered there are presents waiting for her. “Yes, provisions and supplies. I am sure that I can get the king to send us whatever we need. Oh and I’m also sure he’ll give me leave to journey with you if you’ll have me. Say I can come pleeeeaaaase?”
Sauda watches Shanti in disbelief. She doesn’t know whether to be relieved, offended, amused or a combination of all three. Now that she can see Shanti in action, she realizes there isn’t much to fear about the quirky halfling, and although some part of her should be offended at how base born Shanti is, Sauda can’t seem to quite summon that part of herself at the moment. In fact, Shanti’s presence here is a bit of a blessing. This is her perfect excuse to not have to travel into what used to be Cyre. The perfect model of prudence and social grace, she keeps quiet and waits to see what will happen.
Crusher enters the door Shanti left open and he hears her asking if she can accompany Project Mayhem to the Mournlands. He’ll see Sauda staring at Shanti. Sauda doesn’t look particularly pleased. Neither does Phaedra.
Not knowing why Sauda or Phaedra are not pleased makes him feel uneasy. He’ll ignore that emotion and focus on Shanti’s glee.
“I believe that we would be most fortunate if you could come with us, Shanti. More hands, and more minds, means more chance for success. Phaedra, how are we set for provisions? Sauda, any idea how to get some healing in the Mournlands? What do we really know about our destination?”
Sauda shakes her head in response to Crusher’s question. “There is no known way to restore healing there, and houses hold little sway. If there was a way for me to heal you as you journey there, my house would know of it. In truth, I am considering staying behind. I fear I would be of precious little use to you on the other side of the gray mists.”