Mysteries of the Nentir Vale
Finn Birchcutter

Description

Bio

Finn is the proverbial “leaf on the wind”; roaming from place to place, guided by fate and fortune. He is a fun-loving, easy going free spirit who gives as easily as he takes. He loves trading stories, trying new foods, and meeting new people. New experiences are generally hard to avoid. He’s also a pathological liar with virtually no concept of personal property.

Finn finds himself in Fallcrest after traveling with a band of gypsies along the King’s Road from Harkenwold. He found their clothing and music interesting, and so decided to follow along with them for a little while. The was also the matter of having given a very precious and surprisingly fragile religious artifact to a child to play with as a toy. Unfortunately his escape route through the bedroom of a couple engaged in amorous activities did nothing to alleviate his misfortunes. The ensuing clamor got the attention of a merchant, who had posted a bounty on Finn for walking off with an emerald ring. The fact that said ring had been collected as a donation to the very same church whose thurible was now fulfilling it’s higher calling as a baby rattle, was lost on all of them.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By