A D&D game set in the Nentir vale, from Wizards’ DMG and from Keep on the Shadowfell. Many elements from both these sources, as well as other references and adventures from Wizards are incorporated into our story. The main story tellers are the players themselves in this campaign, the DM is a mere facilitator. This story is one of a few points of light in the height of darkness. The empire has fallen. The major towns are governed by noble people, but shadows of war and specters of ill deeds haunt the lands. Trade has steadily decreased, the darkness between towns threatens even those brave and strong to stand against it. Is all lost?