Mhoram Haslip "Mageright"
Ugly Mage with a Masters
Description
Name Mhoram Haslip, aka Mageright (real name secret)
Rank Mage
Race Human
| Sex | Male | SAVING THROWS | Bonus |
| HT | 6’7" | Save vs Spell | +8 |
| WT | 255lbs | Save vs ritual | +8 |
| PPE | 188 | Save vs Psionic | |
| HP | 32 | Save vs toxin | +6 |
| SDC | 81 | Save vs poison | +6 |
| Alignment | Scrupulous | Save vs Drugs | +6 |
| Experience Level: | 4 | ||
| Birthday | 10-6-2004 (Age 30) | Save vs poss. | +1 |
| HTH:Basic | Save vs horror | +2 | |
| Money | 13000 | Save vs coma/death | 22% |
| Attribute | Score | COMBAT | Bonus |
| IQ | 19 | Strike | +4 |
| ME | 18 | Parry | +12 |
| MA | 6 | Dodge | +11 |
| PS | 22 | Roll | +7 |
| PP | 22 | Pull | +2 |
| PE | 26 | Initiative | +1 |
| PB | 4/13 | Damage | +12 |
| SPD | 24 | Entangle | +1 |
| Attacks | 6 |
| WP | Strike | Parry | Aimed |
| Sword | +2 | +2 | |
| Paired Sword | +2 | +2 | |
| Sub-Machinegun | +1 | +3 |
| Weapons: | Damage | Range | Payload/Bonus | |
| Dwarven Scimtar | 2D6 | +2 Strike/Parry | ||
| Holy Falchion | 4D6 | Special Below | ||
| 45 Thompson Sub-Machinegun | 4D6 | 660’ | 30 rd mag | |
| Armor: | Hard/Hidden | AR 16 | 260 SDC |
| Skills | Base % | Bonus | Total % | Secondary Skills | Base % | Total % | ||
| Language: American | 50+5 | 95% | Radio:Basic | 45+5 | 65% | |||
| Language: Dragonese | 50+5 | 95% | Climbing | 40)30+5 | 80/70% | |||
| Literacy: American | 40+5 | 85% | Cooking | 30+5 | 60% | |||
| Pilot Automobile | 60+5 | 80% | Prowl | 25+5 | 55% | |||
| Math: Basic | 50+5 | 95% | Swimming | 50+5 | 70% | |||
| Surveillance Systems | 40+5 | 25 | 85% | HTH: Basic | ||||
| Research | 60+5 | 25 | 80% | Athletics | ||||
| Writing | 50+5 | 25 | 95% | Running | ||||
| Wilderness Survival | 40+5 | 25 | 85% | WP Sword:Paired | ||||
| Id Plants/Fruits | 60+5 | 80% | WP Submachinegun | |||||
| Land Navigation | 50+5 | 85% | WP Energy Rifle | |||||
| Track Animals | 40+5 | 75% | Radio:Basic | 45+5% | 45% | |||
| Computer Operation | 40+5 | 25 | 80% | |||||
| Back Flip | 70+5 | 25 | 98% | |||||
| Tightrope | 60+5 | 25 | 98% | |||||
| Parallel Bars & Rings | 60+5 | 25 | 98% | |||||
| Balance | 60+5 | 25 | 98% | |||||
| Tightrope | 60+5 | 25 | 98% | |||||
| Spell Translation | 8+2 | 25 | 41% | |||||
| Lore:Demons & Monsters | 30+5 | 25 | 75% | |||||
| Geomancy | 25+5 | 25 | 98% | |||||
| Lore:Religion | 35+5 | 25 | 80% | |||||
| Archaeology | 20+5 | 25 | 65% | |||||
| Chemistry | 30+5 | 25 | 75% | |||||
| Holistic Medicine | 30+5 | 25 | 75% | |||||
| Electrical engineering | 30+5 | 25 | 75% | |||||
| Pilot Aircraft | 45+5 | 25 | 90% |
MAGIC
| Spell | PPE | Save | Duration | Range | Description |
| Decipher Magic | 4 | None | 2 min/lev | Self | Any magic scroll, inscription, text or book with magic symbols |
| Sense Magic | 4 | None | 2 min/lev | 120’ | Near or far, enchanted, invoking or being used |
| Cloud of Slumber | 4 | Standard | 1 min/lev | 90’ | 20′×20′×20′ cloud which induces magical sleep. Cannot be roused for 1D4 melees after out |
| Globe of Daylight | 2 | None | 3 min/lev | 30’ | Illuminates 12’area/lev. Speed of globe 12. |
| Tongues | 10 | None | 1 min/lev | Self or Touch | 100 SDC +10/lev AR 18 Magic fire, lightning & cold do 1/2 damage |
| Armor of Ithan | 10 | None | 1 min/lev | Self or Touch | 100 SDC +10/lev AR 18 Magic fire, lightning & cold do 1/2 damage |
| Carpet of Adhesion | 10 | Special | 10 melee/lev | 30’+10’/lev | 10’wide 20’long or any size up to 200 square feet. Super flypaper |
| Magic Net | 7 | Special | 2 melee/lev | 20’/lev | 10’ diameter net. Only magic weapons/spells affect net |
| Multiple Image | 7 | Special | 1 min/lev | Self | 3 identical images, only dispelled by iron piercing image. Mage +2 init, +2 dodge, +1 strike |
| Energy Disruption | 15 | None | 3 min/lev | 60’ | Knockout/stop/immobilize any electrical device |
| Fleet Feet | 20 | None | 2 melee/lev | Self or 20’ | PP & Spd doubled Attacks doubled! -2 Init -20% delicate skills |
| Paralysis Bolt | 15 | Dodge Nat 19/20 | Instant | 90’ | Paralyzed 6 melees/lev Cannot move or speak |
| Fire Ball | 10 | Dodge >18 | Instant | 90’ | 1D6/lev |
| Reduce Self | 20 | None | 3 min/lev | Self | 6" Spell Range, Attributes, weight down 67% SDC, HP, spell damage,duration, strength normal |
| Time Slip | 20 | None | 7 seconds | Self | Mage moves forward 7 seconds. All around lose 2 attacks, but not mage. |
| Immobilize | 25 | Special | 2 melee/lev | 60’ | Cone 20’diameter 40’tall Everything is immobilized! |
| X-Ray Vision | 25 | None | 2 melee/lev | Self | 1 melee see 2’ wood, cloth, leather & 1/2’metal 2 melee 4’ wood,cloth 2’ dirt,clay, stone 1’ metal |
| Negate Magic | 30 | Special | Instant | 60’ | Higher than spell strength |
| Astral Projection | 6 | None | 5 min/lev | Self | |
| Sense Enchantment | 0 | None | Constant | 90’ | 60+1%/lev |
| Sense Supernatural Evil | 0 | None | Constant | 90’ | Approx how many, general location, strength |
| Sense Magic | 4 | None | Constant | 120’ | 8th level or higher Mage, enchanted weapon, object, etc |
| Level 2 | |||||
| Targeted Deflection | 15 | None/Dodge | 1 melee/level | 500+50’/lev | Plus 7 parry, 13+ back at target, 5-13 bounced away |
| Superhuman Strength | 10 | None | 2 melee/lev | Self or Touch | Gives Target Super PS of 30 & PE 24, plus 30 SDC |
| Sustain | 12 | None | 24 hrs/lev | Self or touch | No food water or air needed. Only 2 hrs sleep needed |
| House of Glass | 12 | Standard | 1 min/lev | 100’ | Victim of spell suffers identical damage him/herself |
| Level 3 | |||||
| Apparition | 20 | Standard | 1 min/level | 30’ | Creature has 3-6 attacks, +2 strike, +3 Parry, +6 Dodge, HF 10, incredibly strong |
| Power Bolt | 20 | None | Instant | 1600 +100’/lev | 5D6+2/lev |
| Invisibility: Simple | 6 | None | 3 min/lev | self | Only visible to infrared and those that can see invisible |
| Sword to Snakes | 50 | None | |||
| Befuddle | 6 | Std | 2 min/lev | 100’ | -2 Strike, parry, dodge Attacks 1/2 Skills -20% |
| Wink Out | 20 | Std | Varies | Self/Touch | Temporary time hole 1melee in hole=1 minute outside |
| Armor Bizarre | 15 | HF | 1 min/lev | 30’ | 15 SDC/lev HF 11 Enemies also -1 init |
| Mystic Portal | 60 | None | 4 melee/lev | 20’ | 10’wide 20’ tall see notes |
| Frequency Jamming | 15 | None | 2 melee/lev | 100’/lev | All communications, transmissions or sensor systems |
| Energy Field | 10 | None | 1 min/lev | 60’ | 100 SDC Diameter 8’ |
| Ballistic Fire | 25 | None | Instant | 1000’+10’/lev | Dodge -10 1D6x10 SDC 10’ radius 1 missile/lev |
| Stone to Flesh | 30 | None | Instant | 12’ | 50 lbs/lev |
Car: Gertrude
Equipment: Trenchcoat with special holders for both swords inside, 5 business suits, 3 large artificial noses, 4 sets eyeglasses(fake), 4 sets regular clothing, infrared distancing binoculars, thermo-imaging goggles, belt radio, shoes, underwear, toiletries. 10 extra clips for his gun. Sword cleaning kit. HF 8 when takes off mask.
Bio
Magic? Save the World? Fight Crime & Injustice? I thought I was going to be an Electrical Engineer.
Mhoram was born in the world of Palladium. He is the only child of Linden & Thomas Haslip. When he was an infant his parents escaped with only their weapons and 6 month old child through a hastily erected rift. They barely got out with their lives, and Thomas was gravely hurt. They ended up in the world of Heroes Unlimited.
32 years later, Thomas has never remembered his Dimensional Teleport spell, and has given up hope that he would be able to die in his homeland. They had the child late, needing an heir and not having time previously due to their campaigning for the Church of Light. Thomas’ old wounds are now beginning to slow him down, and at his wife’s request, the day after Mhoram graduated from USC with his Masters degree, they sat him down.
“Son,” Linden began, “we do work with the US government. However, we are more than government workers. We work for a secret government program called NSA, or National Supers Agency.”
“You see son,” Thomas jumps in, “we are alien mages from another world, and now that your schooling in this world is over, your schooling in our world is about to begin.”
Thus began Mhoram’s second education. For the next 8 years he learned magic from his parents, and learned the ways of the sword. They brought in a friend to teach him about sub-machineguns, but the rest was family time.
Thomas has given Mhoram his 2 most prized possessions, both family heirlooms. One is a dwarven crafted scimitar that is +2 to strike and parry. The other is a holy falchion that has been in the Haslip family for 5 generations (Mhoram is the 6th). It does extra damage and can heal. It has a stylized torch on the handle, representing the goddess Isis. The sword is named Urt-hekau, after Isis ability to grant spells.
Now he must find one mission on his own to engage in and complete before he is sworn in as an NSA member. The problem is, what? Where? So he is off to Detroit with his specialized Jeep Grand Cherokee (a gift for his graduation), his custom body armor (glass, plastics, and kevlar- does not affect his magic) that his parents gave him, and well, himself.
That may prove to be his biggest issue. Himself. Now 32, never employed, never had a girl, and, well, look at him. With a PB of 4, that is bad enough. Socially, almost as bad. An electrical engineering geek with a love of role-playing games, comics, and musicals…. well at least he thinks he can hold a tune. If he can find a group to put up with him he will be fine. That is a big if….
Costume: He wears a long ponytail wig, eyeglasses, a large nose, and a business suit when he has time to prepare for battle.
