====== Created Using Wizards of the Coast D&D Character Builder ====== Lia Xiloscient, level 8 Eladrin, Wizard Build: Control Wizard Arcane Implement Mastery: Orb of Imposition Background: Eladrin – Noble Birth
FINAL ABILITY SCORES Str 10, Con 12, Dex 17, Int 20, Wis 14, Cha 11.
STARTING ABILITY SCORES Str 10, Con 12, Dex 13, Int 16, Wis 14, Cha 11.
AC: 21 Fort: 16 Reflex: 20 Will: 20 HP: 50 Surges: 7 Surge Value: 12
TRAINED SKILLS Perception +11, Arcana +16, Nature +11, Diplomacy +9, Insight +11
UNTRAINED SKILLS Acrobatics +7, Bluff +4, Dungeoneering +6, Endurance +5, Heal +6, History +11, Intimidate +4, Religion +9, Stealth +7, Streetwise +4, Thievery +7, Athletics +4
FEATS Wizard: Ritual Caster Level 1: Improved Initiative Level 2: Armor Proficiency (Leather) Level 4: Eladrin Sword Wizardry Level 6: Twist the Arcane Fabric Level 8: Distant Advantage
POWERS Wizard at-will 1: Thunderwave Wizard at-will 1: Cloud of Daggers Wizard encounter 1: Icy Terrain Wizard daily 1: Sleep Wizard daily 1 Spellbook: Flaming Sphere Wizard utility 2: Shield Wizard utility 2 Spellbook: Feather Fall Wizard encounter 3: Icy Rays Wizard daily 5: Fireball Wizard daily 5 Spellbook: Grasp of the Grave Wizard utility 6: Dimension Door Wizard utility 6 Spellbook: Dispel Magic Wizard encounter 7: Lightning Bolt
ITEMS Spellbook, Adventurer’s Kit, Cloth Armor (Basic Clothing), Longsword, Crossbow, Cloak of Resistance +1, Leather Armor, Sunblade Longsword +1, Implement, Orb, Magic Wand +3, Flaming Longsword +2, Potion of Healing (heroic tier) RITUALS Comprehend Language, Silence, Tenser’s Floating Disk, Arcane Lock, Enchant Magic Item, Knock, Magic Circle, Secret Page, Speak with Dead, Undead Ward, Eye of Alarm ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Geography leads many to assume that the elves of Silvestri are an isolated race. Essentially a box canyon with a waterfall at each end, it is very difficult for visitors to travel to and from the Nation of the Silver Waters. For this reason, the royal family has a centuries old tradition called The Sojourn. This journey to the outside world ensures that each ruler can successfully lead the Silvestri through the many dangers that threaten to invade their peaceful valley.
As the youngest of twelve children in the royal family, it is unlikely that Lia will ever be called to serve as leader of her people. This is just fine with her. Let her siblings learn the ways of the court and crown and leave her with more time to explore the laws of magic. During her time as an apprentice to the royal wizard, she read of the mighty deeds of Bigby, Mordenkainen, and Tenser. More and more her attention drifted to the lands beyond the mountains. So it was with great excitement that Lia began her Sojourn with her dwarven companion Redgar.
Lia’s best friends have been the ancient tomes she has read and reread over the centuries. Though she may not have the social refinement of the typical princess, she is loyal to those she considers friends and deeply compassionate. She is a very clever spellcaster and has a reputation for using the most mundane spells to devasting effect against foes. She is not quite sure what to make of Redgar’s devotion to her safety. She worries that she may not be deserving of such attention and feels guilty that her journey has led him so far away from his home of Deepstone. She keeps her royal ancestory a closely guarded secret.