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<head><title>Zuri</title></head>
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ZURI CR 1/2
Male Human (Garundi) Gunslinger (Mysterious Stranger, Pistolero) 1
NG Medium Humanoid (Human)
Init 7; Senses Perception +4
DEFENSE
AC 17, touch 13, flat-footed 14 (4 armor, 3 Dex)
hp 10 (1d10)
Fort 2, Ref 5, Will 0
OFFENSE
Spd 20 ft.
Melee Kukri
1 (1d4/18-20/x2) and
Unarmed Strike +1 (1d3/20/x2)
Ranged Pistol +4 (1d8/20/x4)
STATISTICS
Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk 1;
CMB 1; CMD 14
Feats Gunsmithing, Improved Initiative, Point Blank Shot
Traits Pioneer: Survival, Tongue of Many Towns (Garundi): Diplomacy, Knowledge (Local)
Skills Acrobatics +4, Climb -3, Diplomacy +5, Escape Artist +0, Fly +0, Knowledge (Geography) +3, Knowledge (Local) +7, Perception +4, Ride +0, Sense Motive +1, Stealth +1, Survival +5, Swim -3
Languages Common, Dwarven, Kelish, Osiriani
SQ Deeds, Focused Aim (3), Grit (Ex), Gunslinger’s Dodge (Ex), Up Close and Deadly
1d6
Combat Gear Chain Shirt, Kukri, Pistol; Other Gear Blanket, winter, Pouch, belt (1 @ 0.26 lbs)
TRACKED RESOURCES
Grit (3/day) – 0/3
SPECIAL ABILITIES
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Focused Aim (3) At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when sh
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gunslinger’s Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a
Gunsmithing You know the secrets of repairing and restoring firearms.
Benefit: If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft c
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the
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Zuri was a member of a small group of Garundi that left their clan to find their own place in the world, coming to settle in the capital of the Mana Wastes, Alkenstar when Zuri was just a child.
Zuri and his best friend, Sefu, grew up fascinated by the Alkenstar Militia, and it was no surprise when both joined the gun-wielding militia, but everyone was surprised when Zuri shot and killed Sefu one day while on patrol. It was a complete and total accident, a trip on a rock combined with the rookie mistake of carrying his gun in hand when no threat was present. No one would believe him though, blaming him for a crime of cold blood over a girl that both boys had fancied recently. In the eyes of the government, and his people, he had not only killed, but he had killed a fellow member of the militia, and one of his clan.
Zuri continued to profess his innocence, but people never believed him. He was going to be executed for the crime of having to watch Sefu die before him because of his own stupidity. The night before his execution a guard came to him, and Zuri will never know why, but this guard claimed to believe him, and at great risk to his own career and life, let Zuri go. Zuri ran into the night, surviving the wway his people had when on their own self-exile journey, living with the land. He’ll never know what became of that guard, or even his name, but Zuri knows that he owes him his life.
Zuri’s wandering has brought him to Brevoy, where he has signed up with the government there as an adventurer to carve out a new little kingdom in the Stolen Lands.