Off the Edge

Zuri

Gunslinging Alkenstar Militia Exile

Zuri

Description

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ZURI    CR 1/2
Male Human (Garundi) Gunslinger (Mysterious Stranger, Pistolero) 1
NG Medium Humanoid (Human)
Init 7; Senses Perception +4


DEFENSE

AC 17, touch 13, flat-footed 14   (4 armor, 3 Dex)
hp 10 (1d10)
Fort
2, Ref 5, Will 0

OFFENSE

Spd 20 ft.
Melee Kukri 1 (1d4/18-20/x2) and
   Unarmed Strike +1 (1d3/20/x2)
Ranged Pistol +4 (1d8/20/x4)

STATISTICS

Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk
1; CMB 1; CMD 14
Feats Gunsmithing, Improved Initiative, Point Blank Shot
Traits Pioneer: Survival, Tongue of Many Towns (Garundi): Diplomacy, Knowledge (Local)
Skills Acrobatics +4, Climb -3, Diplomacy +5, Escape Artist +0, Fly +0, Knowledge (Geography) +3, Knowledge (Local) +7, Perception +4, Ride +0, Sense Motive +1, Stealth +1, Survival +5, Swim -3
Languages Common, Dwarven, Kelish, Osiriani
SQ Deeds, Focused Aim (
3), Grit (Ex), Gunslinger’s Dodge (Ex), Up Close and Deadly 1d6
Combat Gear Chain Shirt, Kukri, Pistol; Other Gear Blanket, winter, Pouch, belt (1 @ 0.26 lbs)

TRACKED RESOURCES

Grit (3/day) – 0/3

SPECIAL ABILITIES

Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Focused Aim (
3) At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when sh
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gunslinger’s Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a
Gunsmithing You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft c
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the

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Bio

Zuri was a member of a small group of Garundi that left their clan to find their own place in the world, coming to settle in the capital of the Mana Wastes, Alkenstar when Zuri was just a child.

Zuri and his best friend, Sefu, grew up fascinated by the Alkenstar Militia, and it was no surprise when both joined the gun-wielding militia, but everyone was surprised when Zuri shot and killed Sefu one day while on patrol. It was a complete and total accident, a trip on a rock combined with the rookie mistake of carrying his gun in hand when no threat was present. No one would believe him though, blaming him for a crime of cold blood over a girl that both boys had fancied recently. In the eyes of the government, and his people, he had not only killed, but he had killed a fellow member of the militia, and one of his clan.

Zuri continued to profess his innocence, but people never believed him. He was going to be executed for the crime of having to watch Sefu die before him because of his own stupidity. The night before his execution a guard came to him, and Zuri will never know why, but this guard claimed to believe him, and at great risk to his own career and life, let Zuri go. Zuri ran into the night, surviving the wway his people had when on their own self-exile journey, living with the land. He’ll never know what became of that guard, or even his name, but Zuri knows that he owes him his life.

Zuri’s wandering has brought him to Brevoy, where he has signed up with the government there as an adventurer to carve out a new little kingdom in the Stolen Lands.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



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