The heretic that dies with the Emperor’s truth in his ears has it better in death than did he in life.
Stats
WS
BS
S
T
Ag
Int
Per
WP
Fel
32
39
31
33
31
34
32
43
40
—
—
+3
+3
+3
+3
+3
+4
+4
Wounds
10/10
Fate Points
4
Corruption Points
0
Insanity Points
0
Skills & talents
Skills
Basic Skills
Common Lore (Imperium)
(Int)
Common Lore (War)
(Int)
Speak Language (High Gothic)
(Int)
Advanced Skills
Awareness
(Per)
Barter
(Fel)
Command
(Fel)
+10
Common Lore (Administratum)
(Int)
Common Lore (Ecclesiarchy)
(Int)
Common Lore (Imp. Creed)
(Int)
+10
Charm
(Fel)
Deceive
(Fel)
Dodge
(Agi)
Literacy
(Int)
Medicae
(Int)
+10
Navigation (Surface)
(Int)
Scrutiny
(Per)
Scholastic Lore (Bureaucracy)
(Int)
Scholastic Lore (Tact. Imp.)
(Int)
Speak Language (Low Gothic)
(Int)
Trade (Cook)
(Int)
Trade (Copyist)
(Int)
Talents
Talent Name
Prerequisite
Benefit
Air of Authority
Command
Can use Command on non-followers with -10 penalty, Command affects 1d10+Fel targets
Master Orator
Fel 30
Can use Fel-related skills and talents on 10 times as many targets.
Iron Discipline
WP 30, Command
Followers can reroll failed Fear and Pinning rolls when Flavion is within sight.
Basic Weapons Training (Flame)
—
Use weapon group without penalties.
Basic Weapons Training (Primitive)
—
Use weapon group without penalties.
Melee Weapon Training (Primitive)
—
Gain proficiency with primitive weapons.
Peer (Administratum)
Fel 30
Gain +10 bonus to all Fellowship tests when interacting with chosen group.
Peer (Ecclesiarchy)
Fel 30
Gain +10 bonus to all Fellowship tests when interacting with chosen group.
Peer (Middle Classes)
Fel 30
Gain +10 bonus to all Fellowship tests when interacting with chosen group.
Peer (Workers)
Fel 30
Gain +10 bonus to all Fellowship tests when interacting with chosen group.
Pistol Training (SP)
—
Gain proficiency with a group of pistol weapons.
Resistance (Cold)
—
Gain a +10 bonus to avoiding or resisting Cold.
Resistance (Insanity)
—
Gain a +10 bonus to avoiding or resisting Insanity.
Talented (Medicae)
Medicae
Gain a +10 bonus to Medicae.
Traits
Blessed Ignorance
You have a deep-set knowledge of How Things Just Are. Take -5 to any Forbidden Lore rolls.
Hagiography
All inhabitants of your planets are well-versed in Imperial matters. Treat the Common Lore of the Imperial Creed, the Imperium, and War, as basic skills.
Liturgical Familiarity
You were taken in by the scholars of the Ecclesiarchy at a young age, common on your planet. Treat Literacy and the High Gothic Language as basic skills.
Barren World
Your world was a harsh and unforgiving place, with a bright sun. You start with -3 to Toughness, and take -5 to Perception rolls involving Sight because of your sensitivity to light.
Beloved of the God-Emperor
Your world have been graced, along with its inhabitants, by the Emperor’s love. You start with an extra Fate point.
Material goods
Melee weapons
Name
Class
Range
Dam
Pen
Special
Source
Sword
Melee
—
1d10 R
0
Balanced, Primitive
Ranged weapons
Name
Class
Range
RoF
Dam
Pen
Clip
Rld
Special
Source
Throwing Knifes (5)
Thr
5m
S/—/—
1d5 R
0
—
—
Primitive
DH139
Autopistol
Pistol
30m
S/—/6
1d10+2 I
0
18
Full
—
DH130
Fire Selector, 18 Man-stopper (+3PEN) bullets, 18 bullets
Hecuter
Pistol
30m
S/3/6
1d10+3 I
2
18
Full
—
—
Reliable, Fire Selector (3 clips), Red Dot Sight (+10), Exterminator (flamethrower attachment)
Flamer
Basic
20m
S/—/—
1d10+4 E
3
3
2Full
Flame
DH131
Voss Pattern
Basic
20m
S/—/—
1d10+5 E
2
3
2Full
Flame, Toxic, Reliable
IH177
Good Quality — +5 attack bonus
Armour
Armour Type
Location(s) Covered
AP
Guard Flak Armour
All
4
GQ, +1 AP to first attack in round
Flak Greatcoat
Arms, Body
5
BQ, +1 AP and half-weight
Flak armour always counts as AP5 vs Blast
Gear
Aquila necklace
Ecclesiarchy robes (Good Quality clothing)
4 candles
Charm (skull)
Backpack
Book of inspiring words (memento)
Burned feather quill (memento)
Respirator/gas mask (+30T vs gas, reroll any failed rolls)
Receipt for 8 Thrones, to be taken out of Rez’s paycheque at the first possible chance