The Swordsman
An otherworldly fencer
Description
The Swordsman – PL 10
Strength 2, Stamina 2, Agility 3, Dexterity 2, Fighting 5, Intellect 6, Awareness 1, Presence 1
Advantages
Accurate Attack, Agile Feint, Close Attack, Defensive Attack, Equipment 2, Extraordinary Effort, Fearless, Improved Critical: Sword, Interpose, Languages 2, Precise Attack (Close, Concealment), Prone Fighting, Quick Draw, Redirect, Takedown 2, Taunt, Trance, Weapon Break
Skills
Acrobatics 4 (7), Athletics 8 (10), Close Combat: Sword 9 (14), Deception 6 (7), Expertise: History 3 (9), Expertise: Magic 9 (15), Expertise: Other Worlds 4 (10), Insight 5 (6), Intimidation 8 (9), Investigation 3 (9), Perception 6 (7), Persuasion 6 (7), Ranged Combat: Magical Mastery: Variable 6 2 (4), Sleight of Hand 3 (5), Stealth 2 (5), Treatment 1 (7)
Powers
Immunity: Immunity 2 (Aging, Sleep)
Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour; Innate)
Magical Mastery: Variable 6 (magical)
Dazzle: Dazzle 5 (Linked; fire, magical, Affects Sense: Sight, Resisted by: Fortitude, DC 15)
Suffocation: Suffocation 5 (Linked; fire, magical, DC 15)
Senses: Senses 1 (Awareness: Magic)
Teleport: Teleport 1 (60 feet in a move action, carrying 50 lbs.)
Power Settings
Booming Blade (Powers: Blast: Burst Area Blast 10)
Brimstone (Powers: Linked Effects)
Chain Lightning (Powers: Blast: Blast 10)
Dimensional Bond (Powers: Teleport: Teleport Attack 8)
Equipment
Chain-mail, Sword
Offense
Initiative +3
Blast: Blast 10, +4 (DC 25)
Blast: Burst Area Blast 10 (DC 25)
Dazzle: Dazzle 5, +4 (DC Fort 15)
Grab, +6 (DC Spec 12)
Suffocation: Suffocation 5, +4 (DC Fort 15)
Sword, +15 (DC 20)
Teleport: Teleport Attack 8, +6 (DC Dog 18)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)
Complications
Addiction: Magic
Weakness: Cold Iron
Languages
Common, Elvish, English
Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 5, Will 5
Power Points
Abilities 44 + Powers 49 + Advantages 21 + Skills 20 (79 ranks) + Defenses 16 = 150
