Otherworldy Conflict
Fedility Rose

Description

Aldrin Frelthortica
Fargrim
The kingdom of Frelthortica

Bio

Dazzled

  • -1 att and perception

Witches Familiar

  • Emapthic Link
  • Share Spells
  • Deliver Touch Spells

Hex

  • Flight
    • Feather Fall at will
    • +4 on swim checks
    • Levitate 1/day
  • Slumber
    • Cause creature within 30ft to fall asleep
    • Will saves negates
    • Failed save causes creature to sleep for number of rounds equal to your level
    • Effects any HD
    • Can only effect the same creature 1/day
  • Ward
    • Protective ward over one creature
    • receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws.
    • Lasts until the creature is hit or fails a saving throw
    • Can use as many times a day as I want but it has to be on my term

Patron Spells
Moon

  • 2nd: Darkness
    • Causes object touched to radiate darkness in 20ft radius
  • 4th: Darkvision
    • Lasts for 4 hours (1 hours/lv)
    • gives the ability to see 60ft in darkness
      * 6th: Owl’s Wisdom
      * 8th: Moonstruck
      * 10th: Aspect of the Wolf
      * 12th: Control Water
      * 14th: Lunar Veil
      * 16th: Horrid Wilting
      * 18th: Meteor Swarm

Familiar’s Stored Spells (+2/lv)
Level 0

  • All

Level 1

  • Chill Touch
    • Touch Attack
    • Deal 1d6 dmg and 1pt of Str dmg
    • Undead Will save or flee for 1d4+1/lv rounds
  • Cause Fear
    • 5HD or less flee for 1d4 rounds if fail Will save
    • If succeed on Will save they are shaken for 1 round)
  • Comprehend Languages
    • Understand all written and spoken languages
  • Burning Hands
    • Deal 1d4/lv in 15ft cone
  • Cure Light wounds
    • Cure 1d8+1/lv
  • Bungel
    • Target takes -20 penalty on next att roll or check
  • Ear Pricing Scream
    • 1d6/2CL sonic dmg and dazes for 1 round
    • Will save for half and negate daze
  • Inflict Light wounds
    • Deal 1d8+1/lv dmg
  • Frost bite
    • Touch Attack
    • 1d6+1/lv cold dmg and fatigue

Level 2

  • Burning Gaze
    • 1round/lv target within 30ft take 1d6 fire dmg
    • Fort save negates
    • Must make Ref save to not catch fire if dmged
      • Burning creatures must make Ref save to stop burning or take 1d6dmg each round
  • Frost Fall
    • 2d6 cold dmg
    • 5 ft blast, 25 ft range
    • Fort save negates, failure the target becomes staggered
  • Inflict Moderate Wounds
    • Touch attack
    • 2d8+1/level
    • Will save halves dmg
  • Vomit Swarm
    • Does 1d6 dmg, poison, and distraction
    • 10ft space
    • duration 1 round/lv

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
Pathfinder RPG Universal Sheet by: