Basics ❧
| Name: Jeska Vardana |
Class: Rogue (Knife Master, Scout) |
Level: 2 |
| Race: Human |
Alignment: Chaotic Neutral |
Deity: Desna |
| Sex: Female |
Age: 19 |
Homeland: Varisia |
| Height: 5ft 4in |
Weight: 102 lbs. |
Eyes: Violet |
| Hair: Black |
Skin: Dusky |
Hit Points: 15 |
| 1st Level Hit Points: 9 |
Hit Points per level: 6 |
Skill points per level: 10 |
Abilities ❧
| Strength (STR) |
11 (+0) |
Dexterity (DEX) |
18 (+4) |
Constitution (CON) |
12 (+1) |
| Intelligence (INT) |
12 (+1) |
Wisdom (WIS) |
10 (+0) |
Charisma (CHA) |
14 (+2) |
Saving Throws ❧
| Fortitude (FORT) |
Total Save: +1 |
Base Save: +0 |
CON Mod. +1 |
| Reflex (REF) |
Total Save: +7 |
Base Save: +3 |
DEX Mod. +4 |
| Willpower (WILL) |
Total Save: +0 |
Base Save: +0 |
WIS Mod. +0 |
Initiative ❧
| Total: +4 |
Ability Mod. (DEX): +4 |
Armour Class ❧
| Armour Class: 18 |
Flat Footed: 14 |
Touch AC: 14 |
Flat Footed Touch: 10 |
| Mithral Shirt: |
AC: +4 |
Max DEX Bonus: +6 |
Check Penalty: 0 |
Spell Fail: 10% |
Speed: 30 |
Melee ❧
| Total Bonus: +2 |
Base Attack Bonus: +1 |
STR Mod: +1 |
| Finesse Weapons: +5 |
Base Attack Bonus: +1 |
DEX Mod: +4 |
| Masterwork Kukri |
To Hit: +6 |
Damage: 1d4+1 |
Critical: 18-20/x2 |
Type/Size: S |
Sneak Attack: 1d8 |
| Starknife |
To Hit: +5 |
Damage: 1d4+1 |
Critical: x3 |
Type/Size: P |
Sneak Attack: 1d8 |
| Dagger |
To Hit: +5 |
Damage: 1d4+2 |
Critical: 19-20/x3 |
Type/Size: P or S |
Sneak Attack: 1d8+1 |
| Cold Iron Dagger |
To Hit: +5 |
Damage: 1d4+2 |
Critical: 19-20/x3 |
Type/Size: P or S |
Sneak Attack: 1d8+1 |
| Silver Dagger |
To Hit: +5 |
Damage: 1d4+1 |
Critical: 19-20/x3 |
Type/Size: P or S |
Sneak Attack: 1d8+1 |
| Kerambit |
To Hit: +5 |
Damage: 1d3+1 |
Critical: x3 |
Type/Size: S |
Sneak Attack: 1d8 |
Note: Keeps all six Kerambit hidden on her person at all times (+11 to sleight of hand rolls).
Ranged ❧
| Total Bonus: +5 |
Base Attack Bonus: +1 |
DEX Mod: +4 |
| Starknife |
To Hit: +5 |
Damage: 1d4+1 |
Critical: x3 |
Type/Size: P |
Range: 20’ |
Sneak Attack: 1d8 |
| Dagger |
To Hit: +5 |
Damage: 1d4+2 |
Critical: 19-20/x2 |
Type/Size: P |
Range: 10’ |
Sneak Attack: 1d8+1 |
| Shortbow |
To Hit: +5 |
Damage: 1d6 |
Critical: x3 |
Type/Size: P |
Range: 60’ |
Sneak Attack: 1d8 |
Skills ❧
| ■ Acrobatics |
Total: +7 |
DEX |
Ranks: 2 |
Ability Mod: 4 |
Trained: +3 |
| ■ Appraise |
Total: +5 |
INT |
Ranks: 1 |
Ability Mod: 1 |
Trained: +3 |
| ■ Bluff |
Total: +7 |
CHA |
Ranks: 2 |
Ability Mod: 2 |
Trained: +3 |
| ■ Climb |
Total: +5 |
STR |
Ranks: 2 |
Ability Mod: 0 |
Trained: +3 |
| □ Craft: Any |
Total: +1 |
INT |
Ranks: — |
Ability Mod: 1 |
| ■ Diplomacy |
Total: +7 |
CHA |
Ranks: 2 |
Ability Mod: 2 |
Trained: +3 |
| ■ Disable Device |
Total: +5 |
INT |
Ranks: 1 |
Ability Mod: 1 |
Trained: +3 |
| ■ Disguise |
Total: +2 |
CHA |
Ranks: — |
Ability Mod: 2 |
| ■ Escape Artist |
Total: +8 |
DEX |
Ranks: 1 |
Ability Mod: 4 |
Trained: +3 |
| □ Fly |
Total: +4 |
DEX |
Ranks: — |
Ability Mod: 4 |
| □ Handle Animal |
Total: — |
CHA |
Ranks: — |
Ability Mod: 2 |
| □ Heal |
Total: +0 |
WIS |
Ranks: — |
Ability Mod: 0 |
| ■ Intimidate |
Total: +2 |
CHA |
Ranks: — |
Ability Mod: 2 |
| □ Knowledge: Arcana |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| ■ Knowledge: Dungeoneering |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| □ Knowledge: Engineering |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| □ Knowledge: Geography |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| □ Knowledge: History |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| ■ Knowledge: Local |
Total: 5 |
INT |
Ranks: 1 |
Ability Mod: 1 |
Trained: +3 |
| □ Knowledge: Nature |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| □ Knowledge: Nobility |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| □ Knowledge: Planes |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| □ Knowledge: Religion |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| ■ Linguistics |
Total: +5 |
INT |
Ranks: 1 |
Ability Mod: 1 |
Trained: +3 |
| ■ Perception |
Total: +4 |
WIS |
Ranks: 1 |
Ability Mod: 0 |
Trained: +3 |
| ■ Perform: Any |
Total: +2 |
CHA |
Ranks: — |
Ability Mod: 2 |
| □ Profession: |
Total: — |
WIS |
Ranks: — |
Ability Mod: 0 |
| □ Ride |
Total: +4 |
DEX |
Ranks: — |
Ability Mod: 4 |
| ■ Sense Motive |
Total: +4 |
WIS |
Ranks: 1 |
Ability Mod: 0 |
Trained: +3 |
| ■ Sleight of Hand |
Total: +9 |
DEX |
Ranks: 2 |
Ability Mod: 4 |
Trained: +3 |
Misc: (+1) |
| □ Spellcraft: |
Total: — |
INT |
Ranks: — |
Ability Mod: 1 |
| ■ Stealth |
Total: +8 |
DEX |
Ranks: 1 |
Ability Mod: 4 |
Trained: +3 |
| □ Survival |
Total: 0 |
WIS |
Ranks: — |
Ability Mod: -0 |
| ■ Swim |
Total: +5 |
STR |
Ranks: 1 |
Ability Mod: 0 |
Trained:+3 |
Trait: +1 |
| ■ Use Magic Device |
Total: +6 |
CHA |
Ranks: 1 |
Ability Mod: 2 |
Trained: +3 |
Skills marked ■ are class skills.
Languages ❧
■ Common (Varisian)
■ Halfling
■ Orcish
Languages marked □ are spoken only.
Languages marked ■ are both spoken and written.
Languages marked ❖ are non-verbal.
Racial Abilities ❧
- Abilities: +2 to One Ability Score (DEX)
- Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Humans have a base speed of 30 feet.
- Bonus Feat: Humans select one extra feat at 1st level.
- Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
- Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Rogue Class Abilities ❧
- Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
- Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
- Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
- Rogue Talents: As a rogue gains experience, she learns a number of talents that aid her and confound her foes.
- Advanced Talents: At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.
Knife Master Archetype Abilities ❧
- Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding.
- Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player’s Guide 178), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.
- Blade Sense (Ex): At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. This ability replaces trap sense.
Scout Archetype Abilities ❧
- Scout’s Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
- Skirmisher (Ex): At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. This ability replaces improved uncanny dodge.
Favoured Class Option ❧
Rogue: Instead of receiving an additional skill rank or hit point whenever Jeska gains a level as a rogue, she instead gains +1/6 of a new rogue talent.
Traits ❧
- River Rat: +1 damage with daggers
- Blade of the Society: +1 damage on Sneak Attacks
Feats ❧
- Two-Weapon Fighting: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
- Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
- Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Rogue Talents ❧
- Finesse Rogue: A rogue that selects this talent gains Weapon Finesse as a bonus feat.
Lifting and Carrying Capacity ❧
| Light Load: 38 lbs |
Medium Load: 76 lbs |
Heavy Load: 115 lbs |
| Lift over head: 115 lbs |
Lift off ground: 230 lbs |
Push or Drag: 575 lbs |
Equipment ❧
| Item |
Weight |
| Money: 1032 gp |
— |
| Mithral shirt |
10 lbs |
| Masterwork Kukri (x2) |
4 lbs |
| Kerambit (x6) |
— |
| Dagger (x8) |
8 lbs |
| Cold Iron Dagger (x2) |
2 lbs |
| Silver Dagger (x2) |
2 lbs |
| Shortbow |
2 lbs |
| Arrows (20) |
3 lbs |
| Masterwork Thieve’s tools |
2 lbs |
| Silk Rope, 50’, knotted |
5 lbs |
| Wayfinder |
— |
| Total |
38 lbs |
Charms/Potions/Scrolls/Miscellaneous ❧
| Wand of cure light wounds |
49 charges |