ADONIA, ANGEL OF HONOR CR 1/2
Female Angel-Blooded Aasimar (Angelkin) Paladin 1
LG Medium Outsider (Native)
Init +1; Senses Perception +0
AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 14 (1d10+4)
Fort +3, Ref +1, Will +3
Resist acid 5, cold 5, electricity 5
Spd 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/20/x2) and
Longsword +4 (1d8+3/19-20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Alter Self (1/day), Detect Evil (At will)
Paladin Spells Prepared (CL 0, 4 melee touch, 2 ranged touch):
Str 16, Dex 13, Con 12, Int 14, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats Toughness +3
Traits Extremely Fashionable: Intimidate, Purity of Faith
Skills Acrobatics -5, Climb -3, Diplomacy +7, Escape Artist -5, Fly -5, Heal +6, Intimidate +7, Knowledge (Planes) +5, Knowledge (Religion) +6, Ride -5, Stealth -5, Swim -3
Languages Abyssal, Celestial, Common, Hallit
SQ Aura of Good (Ex), Halo
Combat Gear Longsword, Scale Mail, Shield, Heavy Wooden; Other Gear Backpack (1 @ 25 lbs), Dungeoneering Kit, Pouch, belt (empty)
Alter Self (1/day) (Sp) – 0/1
Smite Evil (1/day) (Su) – 0/1
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Halo +2 to intimidate vs evil creatures and to saves against becoming blinded or dazzled.
Purity of Faith Your soul is clean, and you are deeply committed to fulfilling your duties to the church. You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.