ALEXITE PINDLELORIC CR 6
Male Human (Chelaxian) Bard 7
CG Medium Humanoid (Human)
Init +1; Senses Perception +11
AC 18, touch 12, flat-footed 17 (+5 armor, +1 Dex, +1 natural, +1 deflection)
hp 45 (7d8+7)
Fort +4, Ref +8, Will +8
Spd 30 ft.
Melee +1 Silversheen Rapier +7 (1d6+2/18-20/x2)
Ranged Shortbow +6 (1d6/20/x3)
Special Attacks Bardic Performance (move action) (27 rounds/day), Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (3 targets) (DC 18), Bardic Performance: Inspire Competence +3, Bardic Performance: Inspire Courage +2, Bardic Performance: Suggestion (DC 18)
Bard Spells Known (CL 7, +6 melee touch, +6 ranged touch):
3 (2/day) Haste (DC 18), Confusion (DC 20)
2 (4/day) Cacophonous Call (DC 19), Mirror Image (DC 17), Hold Person (DC 19), Glitterdust (DC 17)
1 (6/day) Hideous Laughter (DC 18), Charm Person (DC 18), Cure Light Wounds (DC 16), Liberating Command, Lock Gaze (DC 18)
0 (at will) Resistance (DC 15), Read Magic (DC 15), Daze (DC 17), Detect Magic, Prestidigitation (DC 15), Light
Str 12, Dex 12, Con 10, Int 14, Wis 12, Cha 18/20
Base Atk +5; CMB +6; CMD 18
Feats Bard Weapon Proficiencies, Extra Performance, Greater Spell Focus: Enchantment, Persuasive, Spell Focus: Enchantment, Toughness +7
Traits Charming, Indomitable
Skills Acrobatics +15, Bluff +15, Diplomacy +17, Disguise +17, Fly +15, Intimidate +7, Knowledge (Local) +15, Knowledge (Nobility) +11, Linguistics +8, Perception +11, Perform (Dance) +15, Perform (Keyboard Instruments) +15, Perform (Sing) +15, Sense Motive +15, Stealth +9
Languages Common, Elven, Osiriani, Osiriani, Ancient, Tien, Varisian
SQ Bardic Knowledge +3 (Ex), Cold weather outfit, Lore Master (1/day) (Ex), Porter (6 @ 29 lbs), Theater (empty), Versatile Dance +15 (Ex), Versatile Singing +15 (Ex), Well Versed (Ex)
Combat Gear +1 Mithral Chain Shirt, +1 Silversheen Rapier, Arrows (23), Shortbow; Other Gear Amulet of Natural Armor +1, Backpack (empty), Blanket, winter, Cloak of Resistance, +2, Cold weather outfit, Disguise kit (10 uses), Flint and steel, Gold Necklace, Headband of Alluring Charisma, +2, Noble’s outfit, Porter (6 @ 29 lbs), Potion of Cure Light Wounds, Pouch, belt (1 @ 0 lbs), Ring of Protection, +1, Signet ring, Theater (empty), Wand of Cure Light Wounds, Whetstone
Bardic Knowledge +3 (Ex) Add + 3 to all knowledge skill checks.
Bardic Performance (move action) (27 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (3 targets) (DC 18) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +3 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Suggestion (DC 18) (Sp) Make a Suggestion to one Fascinated creature.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cold weather outfit +5 Fort save vs. cold weather.
Greater Spell Focus: Enchantment +1 to the Save DC of spells from one school.
Indomitable +1 to saves vs. enchantment spells and effects.
Lore Master (1/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Porter (6 @ 29 lbs) Carry 100 lbs at full speed, or up to 300 lbs at encumbered speed.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.
Theater (empty) +1 to Perform (act/comedy/dance/oratory) for Day Job & Disguise in same city.
Versatile Dance +15 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Singing +15 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Born into the life of the Andoran aristocracy, politics was like second nature to him. He grew up to be charming young man in the city of Almas. Using his acute instincts for politics to his advantage, he garnered contacts within the government and the merchants of Andaron to his family’s benefits. His family hoping he would go into politics encouraged his behavior even though sometimes this behavior would get him into trouble, mostly with merchant families that believed they may have been taken advantage of by the charming young man.
His family wanting to further the family fortune betrothed Alexite to a powerful merchant and politically savvy family’s daughter. By this time Alexite, who had decided he wanted more adventure in his life and did not want to be tied down by marriage, was able to gain a position as a spy for Andoran and left Almas to further the interests of the Andoran republic. He decided what better way to do this then to join the Pathfinder society.