ARON GREYLIGHT CR 1/2
Male Human (Keleshite) Oracle 1
NG Medium Humanoid (Human)
Init 4 armor, 2)
Fort 1, Will 2/20/x2) and
Longspear 3/20/x3) and
Unarmed Strike 2/20/x2)
Oracle Spells Known (CL 1, 0; CMB +2; CMD 13
Feats Cosmopolitan: Perception, Knowledge (Local), Selective Channeling
Traits Dangerously Curious, Sacred Conduit
Skills Acrobatics -2, Appraise +2, Bluff +4, Climb -1, Diplomacy +7, Escape Artist -2, Fly -2, Heal +3, Knowledge (Religion) +5, Perception +3, Ride -2, Sense Motive +3, Stealth -2, Swim -1
Languages Celestial, Common, Ignan, Kelish, Osiriani
SQ Channel Positive Energy (Su), Channel Positive Energy 1d6 (4/day) (DC 14) (Su)
Combat Gear Chain Shirt, Javelin (4), Longspear; Other Gear Backpack (empty), Bedroll, Flint and steel, Holy symbol, wooden: Sarenrae, Rations, trail (per day) (6), Shaving kit, Spell component pouch, Waterskin
Channel Positive Energy (Su) Channel Positive Energy
Channel Positive Energy 1d6 (4/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Selective Channeling Exclude targets from the area of your Channel Energy.
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