Male Human (Varisian) Fighter (Two-Weapon Fighter) 6
NG Medium Humanoid (human)
Init +5; Senses Perception +0
AC 21, touch 16, flat-footed 15 (+5 armor, +5 Dex, +1 dodge)
hp 58 (6d10+18)
Fort +8, Ref +8, Will +3 (+2 vs. fear)
Defensive Abilities bravery +2, defensive flurry
Speed 30 ft.
Melee +1 Agile Rapier +11/+6 (1d6+6/18-20/x2) and
+1 Shortsword +10/+5 (1d6+3/19-20/x2)
Special Attacks twin blades +1
Str 14, Dex 20, Con 14, Int 12, Wis 10, Cha 11
Base Atk +6; CMB +8; CMD 24
Feats Dodge, Double Slice, Improved Two-weapon Fighting, Mobility, Spring Attack, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Rapier)
Traits Captain’s Blade (Acrobatics), World Traveler (Diplomacy)
Skills Acrobatics +15, Climb +7, Diplomacy +10, Knowledge (dungeoneering) +7, Knowledge (engineering) +6, Profession (gambler) +4, Survival +8
Languages Common, Polyglot, Varisian
Combat Gear Wand of cure light wounds, Alchemist’s fire (2), Troll styptic; Other Gear +1 Mithral Chain shirt, +1 Agile Rapier, +1 Shortsword, Belt of incredible dexterity +2, Cloak of resistance +1, Ioun torch, Backpack (7 @ 13 lbs), Silk rope, Trail rations (4), Waterskin, 1543 GP
Alchemist’s fire – 0/2
Trail rations – 0/4
Wand of cure light wounds – 0/50
Bravery +2 (Ex) +2 to Will save vs. Fear
Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Mobility +4 to AC against some attacks of opportunity.
Spring Attack You can move – attack – move when attacking with a melee weapon.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.