Description
GRINNING JIRO CR 1/2
Male Half-Orc Ninja 1
NN Medium Humanoid (Orc)
Init + 5; Senses Darkvision (60 feet); Perception + 3
DEFENSE
AC 16, touch 13, flat-footed 13 (+ 3 armor, + 3 Dex)
hp 10 (1d8+1)
Fort + 1, Ref + 5, Will + 0
OFFENSE
Spd 30 ft.
Melee Bite (Toothy) – 2 (1d4 + 1/20/x2) and
Nunchaku + 1 (1d6 + 1/20/x2) and
Sword, Bastard + 1 (1d10 + 3/19-20/x2)
Ranged Shortbow + 3 (1d6/20/x3)
Special Attacks Sneak Attack + 1d6
STATISTICS
Str 16, Dex 16, Con 12, Int 10, Wis 8, Cha 14
Base Atk + 0; CMB + 3; CMD 16
Feats Rogue Weapon Proficiencies, Two-weapon Fighting
Traits Indomitable Faith, Reactionary
Skills Acrobatics + 6, Climb + 2, Diplomacy + 6, Disable Device + 6, Escape Artist + 2, Fly + 2, Intimidate + 8, Knowledge: Local + 4, Perception + 3, Ride + 2, Stealth + 6, Swim + 2, Use Magic Device + 6
Languages Common, Orc
SQ Poison Use
Combat Gear Sword, Bastard, Studded Leather, Shortbow, Nunchaku; Other Gear Backpack (3 @ 15 lbs), Grappling hook, Rope, hempen (50 ft.), Thieves’ tools
SPECIAL ABILITIES
Darkvision (60 feet) You can see in the dark (black and white vision only).
Poison Use You don’t accidentally poison yourself with blades.
Sneak Attack + 1d6 + 1d6 damage if you flank your target or your target is flat-footed.
