IAN THE MASTER ALCHEMIST CR 1/2
Male Elf Alchemist 1
NN Medium Humanoid (Elf)
Init 4 armor, 1)
Ranged Bomb 4 Fire)
Special Attacks Bomb 1d6+4 (7/day) (DC 14)
Alchemist Spells Known (CL 1, 1 melee touch, 3 ranged touch):
1 (2/day) Cure Light Wounds (DC 15), Shield
Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8
Base Atk 4 (7/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to
determine the properties of a magic item.
Gifted Adept: Shocking Grasp A chosen spell gets +1 CL.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural
armor for 10 minutes/level.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.