Pathfinder Society San Antonio
Ik-Teshup

Description

IK-TESHUP    CR 1
Male Ifrit Sorcerer 2
CG Medium Outsider (Native)
Init +2; Senses Darkvision; Perception +0


DEFENSE

AC 12, touch 12, flat-footed 10   (+2 Dex)
hp 14 (2d6+2)
Fort +1, Ref +2, Will +3
Resist fire 5

OFFENSE

Spd 30 ft.
Melee Spear +0 (1d8-1/20/x3)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Special Attacks Elemental Ray (8/day)
Spell-Like Abilities Burning Hands (1/day)
Sorcerer Spells Known (CL 2, +0 melee touch, +3 ranged touch):
1 (6/day) Mage Armor (DC 16), Color Spray (DC 16)
0 (at will) Resistance (DC 15), Acid Splash, Ray of Frost, Read Magic (DC 15), Detect Magic

STATISTICS

Str 8, Dex 15, Con 12, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 12
Feats Eschew Materials, Spell Focus: Evocation
Traits Magical Lineage: Fireball, Secret of the Impossible Kingdom (Jalmeray)
Skills Knowledge (Local) +4, Knowledge (Planes) +7, Spellcraft +7, Use Magic Device +9
Languages Common, Ignan, Kelish, Vudrani
SQ Elemental Affinity (fire) (Ex), Elemental: Fire, Porter (2 @ 37 lbs)
Combat Gear Bolts, Crossbow (10), Crossbow, Light, Spear; Other Gear Backpack, Masterwork (3 @ 0 lbs), Dungeoneering Kit, Deluxe, Pathfinder’s Kit, Porter (2 @ 37 lbs), Potion of Cure Light Wounds (3)

TRACKED RESOURCES

Bolts, Crossbow – 0/10
Burning Hands (1/day) (Sp) – 0/1
Elemental Ray (8/day) (Sp) – 0/8
Potion of Cure Light Wounds – 0/3
Spear – 0/1

SPECIAL ABILITIES

Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Affinity (fire) (Ex) Sorcerers of this race with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Spellcasters with the Fire domain use their domain powers and spells at +1 caster level. This abilit
Elemental Ray (8/day) (Sp) Ranged touch attack deals 1d6+1 Fire damage.
Elemental: Fire You may change any energy spell to use [Fire] energy.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magical Lineage: Fireball A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Porter (2 @ 37 lbs) Carry 100 lbs at full speed, or up to 300 lbs at encumbered speed.
Secret of the Impossible Kingdom (Jalmeray) Cast one spell at +1 casting level.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.

Bio