“RED” RADAGAST CR 1/2
Male Half-Elf Summoner 1
LN Medium Humanoid (Elf, Human)
Init + 3; Senses Low-Light Vision; Perception + 2
AC 11, touch 11, flat-footed 10 (+ 1 Dex)
hp 9 (1d8 + 1)
Fort + 1, Ref + 1, Will + 4
Immune sleep; Resist Elven Immunities
Spd 30 ft.
Melee Longspear + 0 (1d8/20/x3)
Ranged Crossbow, Light + 1 (1d8/19-20/x2)
Spell-Like Abilities Summon Monster I (7/day)
Summoner Spells Known (CL 1, + 0 melee touch, + 1 ranged touch):
1 (2/day) Mage Armor, Grease (DC 16)
0 (at will) Acid Splash, Read Magic, Light, Detect Magic
Str 10, Dex 12, Con 13, Int 14, Wis 10, Cha 18
Base Atk + 0; CMB + 0; CMD 11
Feats Spell Focus: Conjuration
Traits Focused Mind, Reactionary
Skills Knowledge: Arcana + 6, Knowledge: Local + 6, Knowledge: The Planes + 6, Perception + 2, Spellcraft + 6
Languages Common, Elven, Osiriani, Osiriani, Ancient
SQ Eidolon Link (Ex), Elf Blood, Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear Crossbow, Light, Bolts, Crossbow (20), Longspear; Other Gear Backpack, Masterwork (empty), Pouch, belt (empty), Spell component pouch
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Focused Mind +2 to Concentration checks
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summon Monster I (7/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
EIDOLON CR 1
LN Medium Outsider
Init + 2; Senses Darkvision (60 feet); Perception + 4
AC 18, touch 12, flat-footed 16 (+ 4 armor, + 2 Dex, + 2 natural)
hp 6 (1d10 + 1)
Fort + 3, Ref + 4, Will + 0
Spd 40 ft.
Melee Bite (Bite) + 3 (1d6 + 2/20/x2) and
Claw x2 (Claws) + 3 x2 (1d4 + 2/20/x2)
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk + 1; CMB + 3; CMD 15 (19 vs. Trip)
Feats Exotic Weapon Proficiency: Sawtooth Sabre
Skills Acrobatics + 6, Intimidate + 4, Perception + 4, Stealth + 6
Darkvision (60 feet) You can see in the dark (black and white vision only).