Tep Amun Ra
Draconic Sorcerer
Description
<html>
<head><title>Tep Amun Ra</title></head>
<body>
TEP AMUN RA CR 1
Male Human Sorcerer 2
NG Medium Humanoid (Human)
Init 1; Senses Perception +5
DEFENSE
AC 11, touch 11, flat-footed 10 (1 Dex)
hp 19 (2d6+7)
Fort 2, Ref 1, Will 3
OFFENSE
Spd 20 ft.
Melee Claw x2 (Claws) +2 x2 (1d41/20/x2) and
Unarmed Strike 2 (1d31/20/x2)
Special Attacks Claws (7 rounds/day)
Sorcerer Spells Known (CL 2, 2 melee touch, +2 ranged touch):
1 (5/day) Color Spray (DC 15), Magic Missile
0 (at will) Daze (DC 14), Light, Detect Magic, Acid Splash, Read Magic
STATISTICS
Str 12, Dex 13, Con 14, Int 10, Wis 10, Cha 18
Base Atk 1; CMB +2; CMD 13
Feats Combat Casting, Eschew Materials, Toughness +3
Traits Gifted Adept: Magic Missile, Mummy-Touched
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Knowledge: Arcana +5, Linguistics +1, Perception +5, Ride -2, Spellcraft +5, Stealth -2, Swim -2, Use Magic Device +8
Languages Common, Draconic
SQ Draconic: Black Dragon (Acid)
Other Gear Backpack (empty), Bedroll, Blanket, winter, Canvas (sq. yd.), Flint and steel, Grappling hook, Potion of Cure Light Wounds (4), Pouch, belt (empty), Rations, trail (per day), Rope, hempen (50 ft.), Signet ring, Sunrod (4), Tent, Small, Waterskin
SPECIAL ABILITIES
Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Combat Casting +4 to Concentration checks to cast while on the defensive.
Draconic: Black Dragon (Acid) +1 damage per die for [Acid] spells.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Gifted Adept: Magic Missile A chosen spell gets +1 CL.
Mummy-Touched +2 save. vs. diseases and curses.
Created With Hero LabĀ® – try it for free at http://www.wolflair.com!
</body>
</html>
