Description
HOLG CR 1
Male Human (Kellid) Cleric 2
CN Medium Humanoid (Human)
Init +1; Senses Perception +4
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 15 (2d8+2)
Fort +4, Ref +0, Will +5
OFFENSE
Spd 20 ft.
Melee Masterwork Greatsword +4 (2d6+3/19-20/x2) and
Morningstar +3 (1d8+2/x2)
Special Attacks Destructive Smite +1 (5/day), Ferocious Strike (+1) (5/day)
Cleric Spells Known (CL 2, 3 melee touch, 1 ranged touch):
1 (3/day) Divine Favor (DC 13), Comprehend Languages (DC 13), Bless, Enlarge Person (DC 13)
0 (at will) Stabilize, Light, Detect Magic, Guidance (DC 12)
STATISTICS
Str 14, Dex 10, Con 12, Int 10, Wis 15, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Extra Channel, Selective Channeling
Traits Exalted of the Society, Veteran of Battle
Skills Acrobatics -3, Climb -1, Diplomacy +8, Escape Artist -3, Fly -3, Heal +7, Knowledge: Religion +5, Perception +4, Ride -3, Stealth -3, Swim -1
Languages Common, Hallit
SQ Aura (Ex), Channel Positive Energy 1d6 (9/day) (DC 14) (Su), Cleric Domain: Ferocity, Cleric Domain: Rage, Spontaneous Casting
Combat Gear Masterwork Breastplate, Masterwork Greatsword, Morningstar; Other Gear Alchemist’s fire (flask), Backpack (empty), Cleric’s vestments, Holy symbol, wooden: Gorum, Pouch, belt (empty), Rope, silk (50 ft.), Wand of Cure Light Wounds, Waterskin, Whetstone
