Mork
A sentient android loyal to Aurélie de Steiger, Mork is smaller than Mindy, sporting four arms and exceptional movement speed and stealth. He speaks only a limited number of phrases.
Description
| A More Perfect Race > Characters > Mork |
| PP |
|---|
| 19 |
| Abilities | ||
|---|---|---|
| Ability | Base (Enhanced) Score | Modifier |
| Strength | 14(10) | 2(0) |
| Dexterity | 20(30) | 5(10) |
| Constitution | - | - |
| Intelligence | 16 | +3 |
| Wisdom | 8 | -1 |
| Charisma | 8 | -1 |
| Saving Throws | |||
|---|---|---|---|
| Throw | Base | Ability/Power Mod | Modifier |
| Toughness | - | (Force Field) +10 | +10 |
| Fortitude | - | NA | +0 |
| Reflex | 5 | +10 | +15 |
| Will | 4 | -1 | +3 |
| Combat | ||
|---|---|---|
| Base | Calculations | Modifier |
| Base Attack | 0(Base) + 1(Size Mod) | +1 |
| Melee Attack | 1(Base Attack) | +1 |
| Ranged Attack | 1(Base Attack) + 10(Ranged Atk. Bonus) | +11 |
| Grappling | 0(Base) – 1(Size Mod) + 0(STR Mod) | -1 |
| Defense (Flat-footed) | 0(Base) + 10(Dodge Bonus) + 1(Size Mod) | 11 (11) |
| Initiative | 0(Base) + 10(DEX) | +10 |
| Languages |
|---|
| English (Phrases) |
| Powers | |||||
|---|---|---|---|---|---|
| Name | Action | Range | Duration | PP/Rank | Rank |
| Enhanced Ability – DEX {Technopathological} | Reaction | Personal | Continuous | 1 | 10 |
| Description: One of your abilities (Dexterity) is enhanced. | |||||
| Force Field {Energy} | Free | Personal | Sustained | 1/2 | 11 |
| —Ablative (-1) | Description: You can surround yourself with a protective barrier of force. You get a bonus on Toughness saving throws equal to its rank. | ||||
| Illusion (Visual) {Holographic} | Standard | Perception | Sustained | 2 | 5 |
| —Duration (+1) : Maintain active Illusion as free action —Limited: Type (-1) : Illusions are only copies of yourself —Progression (4) : 100ft. radius |
Description: You can create false sensory (sight) impressions. | ||||
| Concealment | Free | Touch | Sustained | 3 | 4 |
| —Range (+1) | Description: Using this effect, you gain total concealment from a particular sense (all visual senses) | ||||
| Leaping | Move | Personal | Instant | 1 | 6 |
| Description: You can jump 100x your normal distance. | |||||
| Paralyze {Electric} | Full | Ranged | Instant (Lasting) | 2 | 11 |
| —Action (-1) —Range (+1) |
Description: Make a ranged attack roll; if successful, the target makes a Will saving throw. If the save fails, the target is slowed and can only take a standard or move action each round. The target takes -1 penalty on attack, Defense, and Reflex saves. If the save fails by 5 or more, or on a second successful attack, the target is paralyzed: helpless and unable to move or take any actions. The target gets a new Will save each round to overcome the effect, with a +1 bonus per previous save. | ||||
| Blast {Electric} | Standard | Ranged | Instant | 2 | 5 |
Description: |
|||||
| Speed | Move | Personal | Sustained | 1 | 5 |
| Description: You move faster than normal. You have a ground speed of 250 mph (2500 fpr). | |||||
| Super-Movement | Move | Personal | Sustained | 4 | 1 |
| —Innate —Wall-Walking |
Description: You can climb walls and ceilings at your full speed and are not flat-footed while climbing. | ||||
| Super-Senses | Free | Personal | Permanent | 7 | 1 |
| —Innate —Blindsight (Radio) —Communication Link (Radio) —Direction Sense —Distance Sense |
Description: Using Blindsight, you can maneuver as well as a sighted character. You can communicate with a particular individual (Aurélie) over any distance via radio. You always know what direction north lies in and can retrace your steps through any place you’ve been. You can accurately and automatically judge distances. | ||||
| Additional Limbs (2) | Reaction | Personal | Permanent | 1 | 2 |
| Description: You have two additional limbs. | |||||
| Shrinking | Reaction | Personal | Permanent | 1 | 4 |
| Description: You are permanently Small-sized. | |||||
| Feats | |
|---|---|
| Name | Description |
| Ambidexterity | Eliminate off-hand penalties |
| Move-by Action | Move both before and after a standard action |
| Teamwork (3) | +3 to Aid actions |
| Instant Up | Stand up as a free action |
| Fearless | Immune to fear effects |
| Uncanny Dodge | Retain dodge bonus if flat-footed |
| Dodge Focus (10) | +10 dodge bonus |
| Attack Focus (Ranged) (10) | +10 bonus to ranged attack rolls |
| Improved Critical (4) | Critical hit on 16-20 with ranged attacks |
| Skills | |||
|---|---|---|---|
| Name | Rank | Attribute/Misc | Modifier |
| Acrobatics | 15 | 10 | +25 |
| Bluff | - | -1 | -1 |
| Climb | 5 | 2 | +7 |
| Concentration | 8 | -1 | +7 |
| Diplomacy | - | -1 | -1 |
| Disguise | - | -1 | -1 |
| Escape Artist | - | 10 | +10 |
| Gather Information | - | -1 | -1 |
| Handle Animal | - | -1 | -1 |
| Intimidate | - | -1/-2 | -3 |
| Notice | 8 | -1 | +7 |
| Search | - | 3 | +3 |
| Sense Motive | - | -1 | -1 |
| Stealth | - | 10/4 | +14 |
| Survival | - | -1 | -1 |
| Swim | - | 2 | +2 |
