A wild-eyed gnomish alchemist seeking to understand the workings of life and death in this mortal world.
Gnome Mindchemist 6
Init +5; Senses low-light vision; Perception +12
AC 18, touch 14, flat-footed 15 (+4 armor, +3 dex, +1 size)
Fort +8, Ref +8, Will +3 (+2 vs. fear)
Speed 20 ft.
dagger +4 (1d3-1)
poison injection +8 touch, poison (as prepared; see Transmute Potion to Poison)
Ranged note: Point Blank Shot not applied to below entries
bomb +8 (4d6+4, 8 splash damage, 10ft radius, precise 4, range incr. 20ft)
or bomb, bomb +6,+6 (4d6+4, 8 splash damage, 10ft radius, precise 4, range incr. 20ft)
+1 Dagger of Returning +9 (1d3)
Given sufficient time to prepare (up to 6 hours in advance), Harodd will have INT 22(+6) via his cognatogen class feature. This increases bomb damage modifier to +6 and splash damage to +10. Also prepared will be a touch-delivery poison that may be injected up to 4 times before emptying his prepared supply. The poison prepared will be a 3rd-level Transmutation, as detailed in the link in the attack’s entry.
Against multiple enemies, Harodd will move into the second range increment and attempt to support party members with bombs, catching as many enemies as possible and excluding friendlies from the blast radius, using full attack to use Rapid Shot when possible. Against tougher single opponents, Harodd will consume a Targeted Bomb Admixture to force bombs to affect a single target with 4d6+8 (4d6+12 with cognatogen active). If a prolonged battle is anticipated, Harodd may consume a Bomber’s Eye extract to gain +1 to ranged attack rolls and increase thrown weapon range increments to 30ft, and/or Reduce Person to improve Dex bonus, attack rolls and AC.
If Harodd’s bombs are depleted (he has 13/day), he will resort to making ranged attacks with his Dagger of Returning. He can apply a poison with a swift action, and any poison applied in such a way will remain on the weapon for 4 successful hits. As a last resort or as a defense against grappling and melee, he will use his touch-injected poison to deter attackers.
Str 8, Dex 17, Con 16, Int 18, Wis 13, Cha 16
BAB +4; CMB 2; CMD 15
Feats Breadth of Knowledge, Throw Anything, Brew Potion, Point Blank Shot, Rapid Shot
Traits Collector, Etymologist, Excitable
Racial abilities Eternal Hope, Pyromaniac, Obsessive, Keen Senses
Skills Appraise +10, Craft (Alchemy) +22, Craft (Cooking) +8, Disable Device +7, Heal +9, Knowledge (any) +10, Knowledge (Arcana) +17, Knowledge (Nature) +17, Perception +12, Sleight of Hand +10, Spellcraft +12, Use Magic Device +11
Languages Common, Gnomish, Sylvan, Aklo, Undercommon, Goblin, Necril, Hallit, Elven, Thorass, Draconic, Giant, Skald, Thassilonian
The gnomish alchemist that goes by a hundred and one names has called many places home, but for now it’s the Stolen Lands. Willing to go anywhere the ebbs of fate deposit him, he has taken his new role as brewmaster and mad bomber with his unique brand of optimistic glee. There’s almost nothing that can get him down. On the contrary, almost everything lifts his spirits: laughter, ale, friends, explosions, burning corpses, dying things, cute animals, ugly animals, strangely shaped coffee beans, more ale, slaving inside his alchemical lab.
His insatiable and sometimes morbid curiosity of the world is a result of his relative newness to the world. He’s closer to the First World than many of his racial cousins, and his seeming naivete of this material plane reflects his alien mind’s misplacement in this world. Others would be foolish to think of him as naive, however. His mind is sharp and on the verge of brilliance, and he incessantly investigates every mundane detail of the world as if it is a wonder of creation.
By far, the nature of life and its inevitable end is his most intense curiosity. Death is the most foreign of concepts to him. Any incidence of death, even (and especially) deaths he caused, draws his immediate and unwavering attention. To many his experimentation on corpses is contemptible or even immoral. To him, death is just another idiosyncrasy of this world to be studied, as innocent as sniffing a flower.