Welcome to the Post-modern Masks of Nyarlathotep!
The Postmodern Masks of Nyarlathotep is a modern take on the RPG classic, updated to the Trail of Cthulhu rules and some content added, altered or deleted to keep the surprises coming.
Larry DeTillo and the late Lynn Willis created the Masks of Nyarlathotep in 1982 for the acclaimed Call of Cthulhu rpg. Decades ahead of its time, Masks contained novel narrative structures, an intriguing multi-continent storyline, and a muted but real political sensibility.
However, it was thirty years ago, and our understanding of rpgs, narrative, and the world has increased over the years. Additionally, some members of this campaign have recent experience playing the campaign, so I plan to make some alterations.
I’ve moved a few of the chapters to different areas of the world, mostly because I’m more familiar with these places. I’ve made a few changes to how the overall master plan of the campaign will function. But the area I plan to make the most changes is in the motivations of the characters. I have a very different take on many of them, and I won’t apologize if those changes are related to my own hobbyhorses.
I initially planned to run this under the traditional Call of Cthulhu rules, but that idea quickly foundered when I reviewed the changes I would need to make to create a slimmer ruleset that gives the players more narrative control. (Plus the language system plain doesn’t work.) I’ve therefore decided to use Trail of Cthulhu, a build of Robin Laws’ GUMSHOE system. I like Trail because it is relatively rules-light, gives the players a great deal of narrative control, and shares some gamerunning assumptions with my own personal style of GMing. Please check out the Trail of Cthulhu Primer Page for some details about how the system works.