Bosse 'Berg' Veberg
Ill disciplined mercenary
Description
Race : Human – Reiklander
Current Career : Mercenery
Current Rank :
| Special Abilities |
| adaptable |
| diversity |
| followed by fate |
Fortune : 3
Stances
Conservative : 2
Reckless : 2
Characteristics
| Characteristic | Value | Fortune Dice |
| Strength | 4 | 0 |
| Toughness | 3 | 0 |
| Agility | 3 | 0 |
| Intelligence | 3 | 0 |
| Willpower | 3 | 0 |
| Fellowship | 3 | 0 |
Basic Skills
| Skill | Char | Trained Lvl |
| Athletics | ST | 0 |
| Ballistic Skill | AG | 0 |
| Coordination | AG | 0 |
| Intimidate | ST | 1 |
| Resilience | TO | 0 |
| Ride | AG | 0 |
| Skulduggery | AG | 1 |
| Stealth | AG | 0 |
| Weapon Skill | ST | 1 |
| Charm | FEL | 0 |
| Discipline | WP | 0 |
| First Aid | INT | 0 |
| Folklore | INT | 0 |
| Guile | FEL | 0 |
| Intuition | INT | 0 |
| Leadership | FEL | 0 |
| Nature Lore | INT | 0 |
| Observation | INT | 0 |
Advanced Skills
| Skill | Char | Trained Lvl |
Specialisations
| Skill | Specialisation |
| WS | great weapons |
Talents
| Focus | Reputation | Tactic | Faith | Order | Trick |
| combat alertness | |||||
| unshakeable | |||||
Health
Current Condition :
| Wound Threshold | Current Wounds | Stress Threshold | Current Stress | Fatigue Threshold | Current Fatigue |
| 12 | 5 | 0 | 0 | 0 | 1 |
| Critical Wounds |
| Insanities |
Actions
| Melee Actions |
| thunderous blow |
| Ranged Actions |
| Support Actions |
| fear me |
| improved parry |
| Blessing Actions |
| Spell Actions |
Weapons
| Name | Damage | Critical | Range | Special Quality | Enc |
| great axe | 7 | 2 | 6 | ||
| hand axe | 5 | 3 | 3 | ||
Armour
| Name | Defence | SOAK | Special Quality | Enc |
| scale armour | 0 | 4 | 1 misfortune dice to enemy | 7 |
Equipment
| Description | Enc |
| worn traveling clothes x2 | |
| backpack | |
| candles & tinderbox | |
Encumbrance
Current Encumbrance :20
Unencumbered Limit :
Encumbered Limit :20
Money
| Gold | Silver | Brass |
| 1 | 90 |
Experience
Total Experience :
Advances Spent :
General Career Advances
| Type | Taken | Description |
| Action Card | No | |
| Talent | No | |
| Skill Training or Specialty | No | |
| Wound Threshold | No | |
| Open Career Advance | No | |
| Open Career Advance | No | |
| Open Career Advance | No | |
| Open Career Advance | No | |
| Open Career Advance | No | |
| Open Career Advance | No |
Career Completion Advances
Career Transition :
Dedication Bonus :
Non Career Advances
Advance Type :
Advance Type :
Bio
Bosse Veberg grew up in the Drakwald forest as the only son of a forester. His mother died in childbirth and his father was a strict and taciturn disciplinarian, blaming his son’s difficult birth for his wife’s death. Bosse was taught the harsh realities of life living in a small hut in the woods, constantly aware of the threat of beastmen attacks and having to live off the land. He grew up alone having to amuse himself when young and largely fend and provide for himself. As soon as he was old enough to swing an axe his father put him to work chopping logs and eventually taking him out to help in the woods. Despite the harshness of having to hunt for food and live off the land, Bosse grew to be a tall, strong lad with a voracious appetite.
At the age of 16, Bosse was drafted into the local militia primarily because of his size and immense strength. It was here that he was nicknamed ‘Berg’ – a natural shortening of his surname but also ‘mountain’, in reference to his size. He was a natural born killer and survivor on the battlefield and was soon drawn into the ranks of the Middenheim city army as a Warrior of Ulric, fighting primarily with a great axe but taught to handle many weapons.
Although Berg enjoyed the fighting and the possibilities of plunder on the battlefield he struggled with the discipline. A naturally independent and solitary man, being told what to do – especially if those orders seemed idiotic – was not an easy thing to take. Consequently he has a network of scars covering his back where his commanding officer repeatedly had him flogged. Things finally came to a head when a young, impatient and inexperienced junior officer issued an order to charge from a defended position on top of a hill to attack an overwhelming number of beastmen that Berg finally snapped and punched the commanding officer in the throat, throwing him backwards against a wall and accidentally killing him. Berg knew this was a hanging offense so went AWOL and began working his way around the southern Empire, Estalia and Tilia selling his services as a mercenary.
Berg is very tall and muscular with shoulder length shaggy brown hair and piercing blue eyes. He is generally unshaven, and although he has a big appetite (for food, mead and women) he is all muscle. He’s a scavenger on the battlefield, knowing that his best chances of survival lie in a good collection of equipment, always having something to sell and concealing his identity to avoid the authorities. He knows he’s a wanted man for killing an officer and going AWOL, on top of the long list of thefts. He has no issues with stripping the dead if they’ve got better equipment although at times that bites him in the ass as he’s trying to strip bodies while the fight is going on! He wears a mish mash of chainmail and leather armour with his face concealed by a full face chainmail mask. He fights primarily with a double handed axe, but also uses a smaller hand-axe and shield as well as throwing axes. He is not above petty theft in order to survive or to improve his equipment but he does have a twisted sense of honour and right or wrong.
