Ptolus: The Campaign Continues
Adam

Description

Bio

At a young age, Adam showed an interest and aptitude for both alchemy and engineering. By the age of 9 he was apprenticed to one of Ptolus’ most prominent alchemists and read every book on engineering he could get his hands on. Upon finishing his apprenticeship at the age of 17 (two years earlier than expected due to his aptitude), he joined a traveling circus as an alchemist and engineer to earn money, with the intention of opening his own alchemy shop in Ptolus. During his travels he learned several new skills, including swordsmanship, acrobatics, and survival techniques. But his most important discovery came when a circus goer traded some kind of technical schematic for some help with bridge design for his village. The schematic turned out to be the design for a firearm. After studying the design very carefully for several months, he acquired the necessary materials and, at the age of 21, crafted his first firearm. It was at this time that he left the circus and returned to Ptolus, using the money he had saved up to open an alchemist shop on the opposite side of town from his mentor (so as not to steal business from him). His shop was successful enough to allow him to take on an apprentice of his own and allow him to continue studying firearms and gunsmithing. A year later, having successfully integrated gunsmithing into his alchemy shop, he began taking on small adventuring contracts to show how useful and well made his firearms were. This was yet another successful venture, bringing in money from new customers wooed by the quality of his work (his firearms and alchemical concoctions had seen him though his adventures hadn’t they?) as well as from the adventures themselves. This became the new model for his business; his apprentices took care of the easier contracts while he adventured to market his creations and took care of the more complex or important contracts.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
Pathfinder RPG Universal Sheet by: