Khron
Khron is a Litorian torn between his nature and upbringing. Wild with little belief in the fabricated laws of man, versus the structured and disciplined training of knighthood.
Description

Level/Class: 7th Level Knight
Alignment: Lawful Good/Chaotic good tendencies
Hit points: 120
Initiative: +3
Speed: 30 ft.
Armor Class: 26 (+3 Dex, +13 Armor & Shield), Touch: 13, Flat-footed: 18
BAB: +7, +2
Saves: Fort +7, Ref +5, Will +8
Abilities: Str 21, Dex 16, Con 20, Int 12, Wis 12, Cha 16
Attacks:| +2 longsword of Orpheus | +14/+9 melee | (1d8+7/19–20×2) |
| +1 heavy mace | +13/+8 melee | (1d8+6/x2) |
| Kukri | +12/+7 melee | (1d4+5/18-20×2) |
Space/Reach: 5 ft./5 ft.
Skills:- Climb +7
- Diplomacy +51
- Intimidate +13
- Jump +5
- Knowledge Litorian +8
- Knowledge Nature +31
- Knowledge Nobility/Royalty +6
- Listen +31
- Search +31
- Spot +31
- Survival +11
- Swim +5
Racial Abilities: +2 Bonus on Intimidate, Search, Spot, Listen, and Survival checks
Special Qualities: Low-light vision, scent, Runic Symbol2
Feats: Knight’s Challenge, Fighting Challenge, Shield Blocking, Bulwark Defense, Test of Mettle, Vigilant Defender, Shield Ally, Toughness, Power Attack, Heavy Shield
Languages: Common, Litorian, Elvish
Equipment:
Weapons- +2 Long Sword of Orpheus
- +1 Heavy Mace
- Kukri
- +2 Full Platemail of Orpheus
- Heavy Steel Shield of Orpheus
- Heavy Steel Helm of Orpheus
- Traveler’s Outfit
- Backpack
- Bedroll
- Map Case
- Chalk
- Flint and Steel
- Oil Pint Flask (2)
- Belt Pouch
- Day Ration(3)
- 50ft Hempen Rope
- Sacks (2)
- Torches (2)
- Waterskin
- Whetstone
- Wooden Flute
- Medalion of Lothian
1 These skills are untrained and have a racial and/or synergy bonus
2 The Rune appeared on Kron’s left hand. The only ability he has figure out how to use is a d6 boost in strength for one round.

Bio
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