Quest for Honor

Dietrich Werner

Human cleric

Dietrich Werner

Description

Bio

Dietrich was born to a merchant, Gerhardt, and his wife, Enna.  The couple and their 4 year old son were forced to flee their home mere days before Theodoric II’s genocidal campaign reached the village gates.  They left under the cover of night, carrying only that which was necessary.  The woods which they would travel through were known to be treacherous, especially in the dead of winter.  They became lost 2 days after leaving their village.  One night, they found themselves at the mercy of a pack of wolves.  Gerhardt had a crossbow, but only enough arrows to protect himself.  Fearing for the life of his wife and son, he reached in his pocket and pulled out a wooden idol of the Traveler, a token which all wanderers are told to carry, then fell to his knees and cried for the god’s mercy. 

His prayers were answered.  A family of deer, which seemingly came from nowhere, suddenly came out of a thicket and paused long enough for the wolves to spot them.  They ran, and the entirety of the wolf pack followed.  The Werners fled immediately. 

Before long, they came across a temple in the woods.  They noticed an old man, clad in a dusty black robe with yellow trim, working in the garden.  He saw them coming, and invited them in to eat and stay for the next few days to rest.  They told him the story about the wolves, to which he responded (with a smile) that “Old Bright Eyes” likes to keep his people safe.  Gerhardt asked how he could repay the Traveler, to which the old man (who was named Iso) responded that they could use a few extra hands to keep the temple clean while the monks were on pilgrimages.  So, the Werners set up residence on the temple grounds, offering food and lodging to wanderers.  Dietrich was raised in the temple, and received an excellent education by the monks of the order. 

Upon turning 18 he became a full Journeyman, and must now embark upon his first (of many) pilgrimages.

How does your character feel about magic? He feels that it is a blessing to be used wisely and for the benefit of all.  He opposes magic which restricts the freedom of another, unless it is used in defense or to the aid of the common good.

How does your character feel about magical creatures? Being a devotee of the Traveler, he appreciates all creatures, mundane or magical.  However, just as one would be cautious when approaching a tiger, he is cautious when a magical creature is present.  He observes the creature, and if the creature is showing signs of submission or docility, he will approach.  However, if the creature is defensive or aggressive, he will react in a way that will satiate it while doing the least amount of harm to it.  Killing or maiming is only done out of necessity.

How does your character feel about non-humans? He treats them the same as he would a human.

Who is a friend that your character has? He is close to his mentor, Aldo, as well as a monk who frequented the temple, named Roric.  Roric often took the time to teach Dietrich a few magical tricks while Aldo wasn’t around.  Roric established a brotherly bond with Dietrich.

Who is an enemy your character has? Being a temple-raised 18 year old, he doesn’t have any enemies that he has met face to face.  However, he harbors a deep hatred for Theodoric II and is very distrusting to anyone who supports him.  He will more than likely instigate a fight with a member of Theo’s army, and attempt to verbally abuse or intimidate anyone who supports him.

What are 2 things your character thinks is right? His childhood and adolescence in the temple have instilled in him a love for freedom and knowledge.  He believes people should be free to do as they wish (as long as it is without consequence to others), and that knowledge should be freely given and always available.

What are 2 things your character thinks is wrong? He has an extreme dislike for bullies or anyone with a “might makes right” attitude.  He also feels that borders (imposed or imagined) are unlawful.

Dietrich is a follower of the Traveller.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



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