Realm

Shadow

Drow Witch from the dreaded Inssha Mire

Shadow

Description

Her familiar is Momoa, a weasel.
Images

Bio

Shadow In 500 or Less

Innsha mire is filled with many horrors.  The foul swamp is best known for it’s crocodiles, zombies, and its lone inhabitant, an elven witch named Nedavin.  She’s lived there for as long as anyone can remember, lining paths for the caravan with animal skulls and shrunken heads.  Insane and blind, the old witch has never actually harmed anyone, although the elves in Felwynne swear that she is the cause of the corruption in the swamp.

About 50 years ago, the caravan was shocked to find that Nedavin had a drow child at her side.  It quickly became apparent that the girl was the witch’s apprentice.   After a few minutes with the child, the travelers decided that the girl was as crazy as the hag.  She mimicked the witch so well the caravan came to call her Shadow. 


Her familiar is Momoa, a weasel.
Images


Shadow’s Idealism

Rinn Nassad (as named by her mentor) is actually quite different from her teacher.  While personal freedom is a thing to be cherished, she has a much greater appreciation for law and order than her master.  Rinn likes order where Nedavin likes disarray.  She enjoys taking part in small traditions around the mire.  Scaring the simple-minded fools in the caravan is just one example.

She also believes that if a person is not smart enough to see that they are being manipulated, it is their own fault.  It’s not bad to lie, cheat or trick a person, becasue it’s their fault for allowing it.  She sees laws as a great way to manipulate others to do your bidding, or even simply maintain peace. She feels no regret in breaking the law if its convenient.

Rinn greatly respects knowledge.  Material wealth can be lost much easier than your mind.  She sees people who are less educated as lesser people.  Knowledge is power.  She respects self control and open minded-ness, believing it will allow better understanding.  She loves knowledge more than freedom.  Being a recluse helps with that, as the average person would find her research quite disturbing.  So while in the mire she is free to dissect animals and experiment with her blood soaked runes to her hearts content.

Shadow dislikes structured society.  This is more because of the racism, particularly against drow.   She noticed how the caravan was scared and leery of her.   They were superstitious, uneducated, and full of hatred for the bog and all it’s inhabitants.  She despised them for it.  Nedavin always taught her that if someone feared you, you had power over them.  So she learned to enjoy their fear. She also believes in knowing one’s enemies, and the caravan doesn’t even know her true name. (If they aren’t her enemy, why do they fear her so much?)

In many ways, Rinn is like a child. She doesn’t understand how things really work outside of the bog. She’s curious, and would enjoy learning about other cultures and ways of life, in her own creepy way. A dream for her could be to study at a mage school, or studding exotic wildlife on research trips, or crafting her own unique spell or voodoo fetish.

Character questions:

1. What is your favourite colour and why?
Shadows favourite colours are green and purple.
Green reminds her of the centuries buildup of moss and decaying peat that make up the marsh floor.
Purple is the colour of magic. It’s also the color of some of her favourite flowering plants. Lythrum can be used to cure many ailments like dysentery and bleeding, and the rare orchid Vanda can be used to heal eczema and rheumatism.

2. What is best in life?

Books, scrolls and ancient texts. The smell of musty paper. The hefty weight of an exceptionally large tome. The crinkly sound paper makes when you flip the page. She even loves the feel of leather binding.
(….mmmmm…. new book smell….)

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

Grapple

= + + +
Total Base Att. Str Mod Size Misc

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft () Int
Craft () Int
Craft () Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
D&D 3.5 Universal Sheet by: