Remains of the Fey

Zaid An’Sahaad

Of the Muhajideen

Zaid An’Sahaad

Description

Bio

Zaid An’Sahaad was orphaned at a young age due to a devastating fire while living in a small village deep within the Saracen Empire. Instead of staying with distant relatives, Zaid was sent to a public orphanages in one of the larger cities. There he grew up under the watchful eye of Lady Johara, a patient motherly figure who, as director of the orphanage, did her best to instill the virtues taught be the prophet Banam into her wards. Her patience and kindness was always mirrored by her ferocious defense of the children, whether from one another or the critique of the outside world. (The orphanage system in the Saracen Empire is publicly funded by the almsgivings of the church and therefore constantly under the watchful eye of the church and society.)

Because of its close ties to Banites, a substantial portion of orphans grow into the Muhajideen. Lady Johara was no slouch in eduating her children on the ways of Mithras. She ended every night with story time, which almost always centered on the stories of the heroes of the faith, her favorite being Saladin, Defender of the World.

At the age of maturation, Zaid left the orphanage and immediately enrolled as one of the Muhajideen. Although the training is grueling, he shined in the areas of divine magic and martial defense, partly due to the training by Lady Johara, partly due to his size. Standing at 6’7" with a thick hide and robust fortitude, Zaid’s physical prowess was matched by his bravery in combat and sense of honor in protecting his charge, making him a perfect candidate as the honorary protective detail for diplomats.

Although there hasn’t been any violence between the Saracen Kings and the other Empires of the world, it is customary and a sign of respect to offer the travelling diplomats and ambassadors in the land a “bodyguard.” Zaid’s first assignment was the Honorable Ambassador James Wright of Helmsly Estate in Dunland. Lord Wright was not what Zaid expected; instead of a tightly wound picture of propriety, the Ambassador was extremely friendly, encouraging Zaid to refer to him as “Uncle” throughout their years of friendship. Zaid never had to draw his weapon to protect his ward, but this never stopped him from performing his duty with the utmost precision.

More importantly than his duty as the bodyguard, Zaid and Uncle Wright engaged in many many dialogues concerning their different respective cultures, religions, and lands. Like any old man, Uncle Wright loved to wax on about Dunland and Dunnish life, often times comparing it to the Saracen lifestyle and lands. In much the same way that Lady Johara’s stories opened a void for Zaid that only his faith could fill, the Ambassador began to grow within Zaid a desire to see and experience these lands, culture, and religions for himself. He also challenged Zaid in his faith, questioning the young man’s thoughts on the end goals of Mithras and the highest virtues of our lives.

As the plight of all sentient creatures, Uncle grew ill in his old age, and the Ejderha doctors concluded he would not survive the sickness. Wanting to die in his land with his people, he petitioned the Muhajideen leaders to allow Zaid to aid and protect him on his journey back to Dunland. He also begged their indulgence to allow Zaid time to accomplish a task of “utter importance” upon his death. They reluctantly agreed.

Zaid and Uncle set off for Dunland. Unfortunately, within days of his arrival at Helmsly, the Honorable Lord James Wright succumbed to his fate and passed on. With signed papers of introduction signed and sealed by Uncle, Zaid’s remaining task is to: “Experience Dunland, its culture, its religion. Expand your knowledge of the ways of the world and the ways of Mithras in his global pursuit of peace.” There is no end date to his task. When he feels ready, he will return to the Saracen lands with lessons, skills, and his own stories to tell in hopes of pursuing the will of Mithras.

Until then, Uncle has dispatched him to the Rookhaven Hall in search of Percival Augustus, an old friend that was known for his adventuring ways. Even if he is unable to find an adventure there, Uncle was sure Percival would gladly point Zaid in the right direction.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By