Rescuing Kincep Manor

Clask

Humanoid-Kitty Tank

Clask

Description

Bio

Biography

I was trained as a moonspeaker by the Kletchaw clan born and raised to combat evil and serve Melora. At an early age, I was guided by my deity to the northern wastes of Ackeron for reasons unknown to me. On my journey I encountered a massive army dispatched from Dugard. I was informed that a rift in the material plane had formed, and aberrations of a horrible nature had escaped into the material plane.

Upon discovering the righteous purpose of the army, I enlisted my service and soon came face to face with the monstrosities for myself. I cannot fully describe the horrors that I would be witness to for the next several years, as wave after wave of the most vile and horrid creatures poured through that sickly rift, each of them more of an affront to Melora then the last. Over the years, I learned to bolster the defenses of my allies as well as my own as we held our ground against impossible odds. As the battles raged, I was recognized by my commanding officers as one of extraordinary valor, and was soon given a command of my own. With every attack that I commanded, I made sure that I was an example to my troops, leading every attack and being on the front lines of every engagement.

Finally, after years of fighting, and several powerful rituals cast by me and several other clerics, we were able to destabilize the rift and put an end to the threat. For 20 years, holding back these aberrations was the purpose of my life but with the rift closed, I have lost this purpose. I was offered a place within the army, and I was just about to accept, when I felt the pull of Melora’s hand guiding me elsewhere. I now journey, waiting for the day when Melora will once again manifest my life’s purpose.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By