Restoration of the Mithril Throne

Jäger Longstrider

Master Ranger of the Pathmaker clan

Jäger Longstrider

Description

Level 10 Ranger, nuff said

Bio

Pathmaker Clan- “Freedom is Strength”

Pathmakers are usually encountered by other dwarves in one of two contexts; As seasonal traders-The majority herd animals in far off valleys and ranges and bring them in at harvest time to trade. A minority live underground in hidden communities and bring rare foodstuffs and captured creatures to markets seasonally. Or as professional trackers, trainers or scouts- Pathmakers raise the best rangers and scouts in dwarfendom and most of them ply those trades in the larger dwarven community.

Their relative isolation for mother dwarves created a cultural gap. Most dwarves see them as archaic or strange. They hold some old formal attitudes as sacred and tend to use words gone out of fashion. They also generally dislike tinkers or formal religion, something out of pace with otherwise older style customs. Also contradictory, they get along fairly well with other races at least more often than most dwarves.

Pathmakers don’t have the typical dwarven holds, as far as most know. The they tend to move their whole communities seasonally, twice a year above ground, four times a year below. The truth is a bit more complicated. Most ‘favored’ Pathmaker regions are favored because they hold one or more “Zufluchtzort”, the hidden cities.

The hidden cities aren’t really cities in scale but are built to be used as cramped quarters in emergencies. Most of the Zufluchtzort are linked by underground passes and tunnels that are well hidden. The main task of the underground communities in the clan is to maintain these warrens for the use of the larger overland communities. Their ‘mushroom’ farming and seasonal migrations are a cover to keep an eye on the assorted hidden cities.

Jäger Longstrider

Jager is a typical ranger of his clan. He has served in both overland and underground communities and abroad outside of the clan. Also a veteran of service in the armies of other clans, he is a well traveled Dwarf, even for a Pathmaker.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



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