Restoration of the Mithril Throne
Umar

Description

At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back gain once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal with which the druid is familiar. A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a druid can use wild shape at will. As a druid gains levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Each form expends one daily use of this ability, regardless of the form taken.
At 6th level, a druid can also use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid’s wild shape now functions as beast shape II. When taking the form of an elemental, the druid’s wild shape functions as elemental body I.
At 8th level, a druid can also use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a druid’s wild shape now functions as beast shape III. When taking the form of an elemental, the druid’s wild shape now functions as elemental body II. When taking the form of a plant creature, the druid’s wild shape functions as plant shape I.
At 10th level, a druid can also use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the druid’s wild shape
now functions as elemental body III. When taking the form of a plant, the druid’s wild shape now functions as plant shape II.
At 12th level, a druid can also use wild shape to change into a Huge elemental or a Huge plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body IV. When taking the form of a plant, the druid’s wild shape now functions as plant shape III.

Bio

Giant Centipede
N Medium vermin
Init 2; Senses darkvision 60 ft.; Perception +4
AC 14, touch 12, flat-footed 12 (
2 Dex, 2 natural) hp 5 (1d81)
Fort +3, Ref +2, Will +0
Immune mind-affecting effects
Speed 40 ft., climb 40 ft.
Melee bite +2 (1d6–1 plus poison)
Special Attacks poison
Str 9, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base Atk +0; CMB –1; CMD 11 (can’t be tripped)
Feats Weapon Finesse
Skills Climb +10,
Special Abilities
Poison (EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Giant Spider
N Medium vermin
Init 3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
AC 14, touch 13, flat-footed 11 (
1 armor, 3 Dex) hp 16 (3d83)
Fort 4, Ref +4, Will +1
Immune mind-affecting effects
Speed 30 ft., climb 30 ft.
Melee bite +2 (1d6 plus poison)
Special Attack web (
5 ranged, DC 12, hp 2)
Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2
Base Atk 2; CMB +2; CMD 15 (27 vs. trip)
Skills Climb +16,
Perception +4 (
8
Special Abilities
Poison (Ex) Bite—injury; save Fort DC
14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

Giant Ant
N Medium vermin
Init +0; Senses darkvision 60 ft., scent; Perception +5

AC 15, touch 10, flat-footed 15; (5 natural) hp 18 (2d89)
Fort 6, Ref +0, Will +1
Immune mind-affecting effects
Speed 50 ft., climb 20 ft.
Melee bite +3 (1d6
2 plus grab), sting 3 (1d42 plus
poison)
Statistics
Str 14, Dex 10, Con 17, Int —, Wis 13, Cha 11
Base Atk 1; CMB +3 (7 grapple); CMD 13 (21 vs. trip)

Special Abilities
Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

Giant Stag Beetle
N Large vermin
Init 0; Senses darkvision 60 ft.; Perception +0
AC 17, touch 9, flat-footed 17 (
8 natural, –1 size) hp 45 (7d8+14)
Fort 7, Ref +2, Will +2
Immune mind-affecting effects
Speed 20 ft., fly 20 ft. (poor)
Melee bite +8 (2d8
6)
Space 10 ft.; Reach 5 ft.
Special Attacks trample (1d6+6, DC 17)
Str 19, Dex 10, Con 15, Int —, Wis 10, Cha 9
Base Atk +5; CMB +10; CMD 20 (28 vs. trip)

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
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