[full bio for Gideon Thatcher still to come]
Space 5 ft.; Reach 5 ft.
Speed land 30 feet, climb 10 feet, burrow 10 feet
Senses low-light vision, scent
STR 16; DEX 17; CON 17; INT 3; WIS 12; CHA 10
AC 19 (+3 DEX, +6 natural armor)
Fortitude +8, Reflex +8, Will +3
Attack Claw 7 (1d6+3)
Attack Bite 7 (1d6+2)
Special Attack: Rage
Grimm can enter an enraged state (similar to a barbarian’s rage ability) for up to 6 rounds per day; entering this state is a free action. While enraged, Grimm experiences the following changes to his stats:
STR 20, DEX 17, CON 21
HP +12 [these disappear when the rage ends]
NOTE: All other stats remain unchanged
While enraged, Grimm cannot use his Linguistics skill or any ability that requires patience or concentration.
Grimm can voluntarily end his rage as a free action, and is thereafter fatigued for a number of rounds equal to 2 times the number of rounds spent in the rage. Grimm cannot enter a new rage while fatigued or exhausted, but can otherwise enter rage multiple times during a single encounter or combat. If Grimm falls unconscious while raging, his rage ends immediately ends, placing him in peril of death.
Feats Improved Natural Attack (Claw), Power Attack, Intimidating Prowess
Skills Acrobatics +7, Intimidate +7, Linguistics 0, Perception +5, Stealth +7, Survival +5
Special Abilities As an animal companion, Grimm possesses the Link, Share Spell, Evasion, and Devotion special abilities.
Training Grimm has been trained in the following animal tricks: Attack (general), Attack (all creatures), Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay and Track.
* Light Load 0-114 lbs
* Medium Load 115-229 lbs
* Heavy Load 230-345 lbs
* Push or drag 0-1725 lbs
Grimm is a stocky and muscular wolverine with short legs, about the size of a medium dog (shoulder height about 18 inches, length of about 36 inches, and weighing approximately 55 lbs.) He has thick dark brown fur with a paler, almost silver-coloured “mask” on his face (surrounding the eyes and muzzle) and a distinctly lighter “stripe” on his flanks, running from shoulders to rump and terminating at the base of a bushy 6-inch tail of dark fur. He also has prominent light cream-coloured hair patches on his throat and upper chest. The claws on his feet are particular prominent and sharp.
Although capable of great ferocity, Grimm generally displays a gentle demeanor unless provoked. He is also more intelligent than others of his kind (likely as a result of the close bond he shares with Gideon). He is capable of understanding most things he hears spoken in Common (though he is physically incapable of speaking the language himself), and may respond to or act upon requests or commands from persons other than Gideon himself, though far less readily.
Type Horse (heavy)
Space 10 ft.; Reach 5 ft.
Speed 50 feet
Senses low-light vision, scent
STR 20; DEX 18; CON 21; INT 2; WIS 17; CHA 11
AC 17 (+2 armor, +4 DEX, –1 size, +2 natural armor)
Fortitude +8, Reflex +7, Will +3
CMD 21 (25 vs. trip)
Attack Bite 5 (1d4+5)
Attack Hoof 5 (1d6+5)
Feats Endurance, Run
Skills Perception +8
Training: Titan has been combat-trained, and knows the Attack (general), Come, Defend, Down, Guard, and Heel animal tricks.
Light Load 0-399 lbs
Medium Load 400-798 lbs
Heavy Load 799-1200 lbs
Push or drag 0-6000 lbs
Titan is a “heavy” horse with an extremely muscular build, standing 5’9" (18 hands) tall at the shoulder and weighing approximately 1,150 pounds. He has a very dark brown (nearly black) coat with a black mane and tail, along with off-white feathering on all four legs and a distinctive elongated-diamond stripe of white running from his forehead toward its nostrils.
Although clearly descended from horses bred more for heavy-labor tasks such as plowing, logging, or wagon-pulling than for speed and grace, Titan is quite capable of matching smaller “riding horses” in terms of speed, jumping ability, and raw energy. He is accustomed to being saddled and ridden, and generally displays a patient, calm and docile temperament unless actively provoked or when in combat — in such cases he displays a fierce and determined attitude.
|Miss %||Damage Red.||Spell Res.|
|CMB||Base Att.||Str Mod||Size|
|Total||Base Attack Bonus||Abil. Mod||Size||Misc|
|Name||Attack Bonus||Damage||Critical||Range||Type||Special Qualities|
|Name||Type||Bonus||Max Dex||Check Penalty||Spell Failure||Max Speed||Special Qualities|
|Name||Type||Bonus||Check Penalty||Spell Failure||Special Qualities|
Ring / Amulet / Etc.
|Name||Type||Bonus||Special Qualities||Name||Type||Bonus||Special Qualities|
|Sleight of Hand||Dex|
|Use Magic Device||Cha|
Special Abilities+ Add
|Light Load||Medium Load||Heavy Load||Lift Over Head||Push/Drag|