The Rhodene Marches
Gideon Thatcher

Description

Bio

[full bio for Gideon Thatcher still to come]

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Animal Companion details

Name GrimmGrimm 2

Type Wolverine

Alignment Neutral


Size Medium
Space 5 ft.; Reach 5 ft.

HP 36

Speed land 30 feet, climb 10 feet, burrow 10 feet
Initiative +3

Senses low-light vision, scent

STR 16; DEX 17; CON 17; INT 3; WIS 12; CHA 10

AC 19 (+3 DEX, +6 natural armor)
touch 13
flat-footed 16

Fortitude +8, Reflex +8, Will +3

BAB +4
CMB +7
CMD 20

Attack Claw 7 (1d6+3)
Attack Bite 7 (1d6+2)

Special Attack: Rage

Grimm can enter an enraged state (similar to a barbarian’s rage ability) for up to 6 rounds per day; entering this state is a free action. While enraged, Grimm experiences the following changes to his stats:

STR 20, DEX 17, CON 21
Will +7
AC 17
HP +12 [these disappear when the rage ends]

NOTE: All other stats remain unchanged

While enraged, Grimm cannot use his Linguistics skill or any ability that requires patience or concentration.

Grimm can voluntarily end his rage as a free action, and is thereafter fatigued for a number of rounds equal to 2 times the number of rounds spent in the rage. Grimm cannot enter a new rage while fatigued or exhausted, but can otherwise enter rage multiple times during a single encounter or combat. If Grimm falls unconscious while raging, his rage ends immediately ends, placing him in peril of death.

Feats Improved Natural Attack (Claw), Power Attack, Intimidating Prowess
Skills Acrobatics +7, Intimidate +7, Linguistics 0, Perception +5, Stealth +7, Survival +5

Special Abilities As an animal companion, Grimm possesses the Link, Share Spell, Evasion, and Devotion special abilities.

Training Grimm has been trained in the following animal tricks: Attack (general), Attack (all creatures), Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay and Track.

Carrying Capacity
* Light Load 0-114 lbs
* Medium Load 115-229 lbs
* Heavy Load 230-345 lbs
* Push or drag 0-1725 lbs

Grimm is a stocky and muscular wolverine with short legs, about the size of a medium dog (shoulder height about 18 inches, length of about 36 inches, and weighing approximately 55 lbs.) He has thick dark brown fur with a paler, almost silver-coloured “mask” on his face (surrounding the eyes and muzzle) and a distinctly lighter “stripe” on his flanks, running from shoulders to rump and terminating at the base of a bushy 6-inch tail of dark fur. He also has prominent light cream-coloured hair patches on his throat and upper chest. The claws on his feet are particular prominent and sharp.

Although capable of great ferocity, Grimm generally displays a gentle demeanor unless provoked. He is also more intelligent than others of his kind (likely as a result of the close bond he shares with Gideon). He is capable of understanding most things he hears spoken in Common (though he is physically incapable of speaking the language himself), and may respond to or act upon requests or commands from persons other than Gideon himself, though far less readily.

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Mount details

Name: Titan

Type Horse (heavy)

Alignment Neutral

Size Large
Space 10 ft.; Reach 5 ft.

HP 19

Speed 50 feet
Initiative +4

Senses low-light vision, scent

STR 20; DEX 18; CON 21; INT 2; WIS 17; CHA 11

AC 17 (+2 armor, +4 DEX, –1 size, +2 natural armor)
touch 13
flat-footed 13

Fortitude +8, Reflex +7, Will +3

BAB +1
CMB +7
CMD 21 (25 vs. trip)

Attack Bite 5 (1d4+5)
Attack Hoof 5 (1d6+5)

Feats Endurance, Run
Skills Perception +8

Training: Titan has been combat-trained, and knows the Attack (general), Come, Defend, Down, Guard, and Heel animal tricks.

Carrying Capacity
Light Load 0-399 lbs
Medium Load 400-798 lbs
Heavy Load 799-1200 lbs
Push or drag 0-6000 lbs


Titan is a “heavy” horse with an extremely muscular build, standing 5’9" (18 hands) tall at the shoulder and weighing approximately 1,150 pounds. He has a very dark brown (nearly black) coat with a black mane and tail, along with off-white feathering on all four legs and a distinctive elongated-diamond stripe of white running from his forehead toward its nostrils.

Although clearly descended from horses bred more for heavy-labor tasks such as plowing, logging, or wagon-pulling than for speed and grace, Titan is quite capable of matching smaller “riding horses” in terms of speed, jumping ability, and raw energy. He is accustomed to being saddled and ridden, and generally displays a patient, calm and docile temperament unless actively provoked or when in combat — in such cases he displays a fierce and determined attitude.

Titan comparative

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
Pathfinder RPG Universal Sheet by: