Description
| HYDRA Mob |
|
|---|---|
| Dedicated | Hive mind |
Hydra Armor |
Small Arms |
| SFX: | Two more rise. Spend a d8 or higher from the doom pool to add two additional dice to the mob, to a maximum of 6d8. |
| SFX: | Area Attack. Against multiple targets, add a d6 and keep an additional effect die. |
| SFX: | Take him down! Against a single target, step up or double Small arms. Remove the highest rolling die and use three dice for your total. |
| Limit: | Mob Cohesion. The HYDRA Mob may be targeted by the area attack SFX. Defeat team dice (with d10 stress) to reduce mob. |
| Specialties | |
|---|---|
| Combat Expert |
Covert Expert |
| Crime Master |
|

Hydra Armor
Small Arms
Two more rise. Spend a d8 or higher from the doom pool to add two additional dice to the mob, to a maximum of 6d8.
Area Attack. Against multiple targets, add a d6 and keep an additional effect die.
Take him down! Against a single target, step up or double Small arms. Remove the highest rolling die and use three dice for your total.