Tactical Speed: 25 m/ 14 AUs
Cruising Speed: 2,000 kph/ 5 VUs per Strategic Turn in space
Structural Integrity: 45
Armour: Front 40, Side 35, Rear 30
Crew: Pilot, Co-Pilot (optional), Tech-Priest Enginseer, 2 Gunners
Carrying Capacity: Quarters for 6 people, max room for 30 or equivalent cargo.’
Availability: Very Rare
- 2 Pilot-operated Long-barrelled Autocannons (Front Facing)
Range: 450m (5 AUs)
Reload: 2 Full
- 2 Gunner-operated Twin-linked Heavy Bolters (Facing Front/Left or Front/Right)
Range: 120m (2 AUs)
Reload: 3 Full
Spacecraft: This vehicle may exit the atmosphere. While in the atmosphere it may operate as a skimmer or flyer at the pilot’s choice. It gains all benefits and drawbacks of skimmers and flyers. If operating as a flyer, it must be moving at least half its cruising speed at all times lest it begin a terminal dive to the earth below. In either case, if it becomes completely immobilised due to damage, count the vehicle as destroyed instead as it crashes to the ground (or begins to fall out of the sky in a terminal dive).
Pilot Operated Linked Weaponry: All weapons classified as “Pilot-operated” may all be fired by the pilot as one shooting action, at targets no more than one AU apart. Roll for hits and damage separately with each weapon.
Reinforced Hull: When a vehicle with a Reinforced Hull receives a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury.
The term “Gun-cutter” refers to a variety of armed and armoured spacecraft that can be used for orbit-to-ground transport, hostile landings, or even dogfighting. They can also be modified to add crew quarters for as many as six and are prized by organisations such as the Inquisition and Rogue Traders (for whom a multi-purpose spacecraft is a great asset).