Sentinel Scout Walker
Standard Imperial Walker
Description
Type: Walker
Tactical Speed: 10m
Cruising Speed: 45kph
Manoeuvrability: +10
Structural Integrity: 16
Size: Hulking
Armour: Front 20, Side 20, Rear 20
Crew: 1 Driver
Carrying Capacity: None
Weapons (choose one of the following)
- Multi-laser
Range: 150m
Rof://5
Damage: 2d10+10
Type: Energy
Penetration: 2
Clip: 100
Reload: 2 Full
Special: Reliable - Heavy flamer
Range: 30m
Rof: S/-/-
Damage: 1d10+5
Type: Energy
Penetration: 4
Clip: 20
Reload: 2 Full
Special: Flame, Spray - Autocannon
Range: 300m
Rof: S/3/-
Damage: 3d10+8
Type: Impact
Penetration: 6
Clip: 40
Reload: 2 Full
Special: Reliable - Lascannon
Range: 300m
Rof: S/-/-
Damage: 5d10+10
Type: Energy
Penetration: 10
Clip: 30
Reload: 2 Full
Special: Proven(3)
Special Rules
Enhanced Motive System: Vehicle may move twice its Tactical Speed as a Half Action or three times its Tactical Speed as a Full Action. The Floor It! action is Ordinary (+10) Difficulty and triples Tactical Speed.
Open-Topped: Pilot may be targeted at range with a Called Shot. Pilot may also use her own weapons in combat.
Walker: Vehicle ignores various Difficult terrain due to large feet and mobile legs. Vehicle cannot Ram but can Charge. Vehicle may turn as a free action in melee combat. Vehicle may make any number of turns during movement.
Backstory
Small and lightly built, the Sentinel is mostly employed as a reconnaissance walker, ranging far ahead of the main advance in order to find areas where the enemy is concentrated the most or to launch ambushes upon the enemy’s own forward elements. They also make excellent close support weapon platforms, especially in tight quarters where their exceptional mobility and capacity to move and fire heavy weapons comes into its own.
