The long strange trip

XP/GP/RP


Starting jump Ruie > Forboldn
Ari: learning Athletics (coordination) from B
Khel: learning Gambling from Blaxton
Sar: learning Melee (blade) from Khel & Blaxton


Sar:

  • roll 12+ electronics / sensor recognition
  • roll 2 to hit w/electric stunner

Khel:

  • roll 12 to hit Melee (unarmed)
  • roll 12 Persuade (smooth-talking nightclub security)
  • roll 2 Tactics

Ari:

  • roll 12 to hit w/ electric stunner
  • roll 12 initiative (Recon?)
  • roll 12 Recon

Jan:

  • gets Leadership-0 (consistent good roleplay and reading of situations)