XP/GP/RP
Starting jump Ruie > Forboldn
Ari: learning Athletics (coordination) from B
Khel: learning Gambling from Blaxton
Sar: learning Melee (blade) from Khel & Blaxton
Sar:
- roll 12+ electronics / sensor recognition
- roll 2 to hit w/electric stunner
Khel:
- roll 12 to hit Melee (unarmed)
- roll 12 Persuade (smooth-talking nightclub security)
- roll 2 Tactics
Ari:
- roll 12 to hit w/ electric stunner
- roll 12 initiative (Recon?)
- roll 12 Recon
Jan:
- gets Leadership-0 (consistent good roleplay and reading of situations)
