So far, on the main plot, I have the beginnings of 0¥, 100¥, 500¥ and 600¥ lines.
OK, I’m cheating, I’m gonna break the 600¥ line into a 500¥ line. It’s gonna get wicked complicated as it is, I can always redo it later if I decide to add the other line.
That’s not cheating. That’s a clever reorganization of… okay, it’s cheating.
But for a good reason.
I’m going to do the stage section tonight. I need to know if you have a band in mind for Duster’s t-shirt. One of the roadies is going to strike up a conversation based on it.
I was gonna have it be something kinda scuzzy rock or punk maybe? Something like Boy Sets Fire or deftones or even Rancid? Pick something, I left everything vague in the intro because I was gonna have it be as generic as possible so the player could have it be their own image, but as it goes on the character somewhat develops himself. It was a generic “It” at first too lol! But the need for “NPC interaction” sets the necessity of definition of a lot of those areas, so now we have Duster developing a good persona.
This is a first anyway, I imagine if it works well, we can set up similar games with more options and whatnot.
Like, the first screen could pose questions based on gender and go forward from there.
That would be a much bigger project. O_O
This is too much fun.
I am thinking that any storylines that could build outward too much from the main plot (the Johnson-blackmail job) could end in a To Be Continued in Ronin: INSERT SUBTITLE HERE.
For example, at the end of the Miss Tsai interrogation, you could learn what you need to know to begin Ronin: The Boxer Rebellion. That could be a cool way to curtail too much outward growth and keep us (read: me) focused on the main narrative.
I think that’s a damn interesting idea. Duster’s character grows in many ways too!