Description
Tiny Air ElementalN Tiny outsider (air, elemental, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +19
| DEFENSE |
(+2 Dex, +10 armor, +10 natural, +2 size, +3 deflection)
hp 62 (16 HD) (1d10+10 temporary hp)Fort +9, Ref +11, Will +15
Defensive Abilities air mastery Immune elemental traits
SR 21
SQ improved evasion
| OFFENSE |
Melee slam +11/+6 (1d3)
Special Attacks whirlwind
| STATISTICS |
Base Atk +7/+2; CMB +7; CMD 17
Feats Improved InitiativeB, Flyby Attack, Weapon FinesseB
Skills Acrobatics +6, Diplomacy +14, Escape Artist +6, Fly
+18, Intimidate +1, Knowledge (Arcana) +18, Knowledge (Dungeoneering) +3, Knowledge (Geography) +3, Knowledge (History) +3,
Knowledge (Local) +3, Knowledge (Nature) +3, Knowledge (Planes) +21, Knowledge (Religion) +5, Linguistics +7, Perception +19,
Sense Motive +4, Spellcraft +18, Stealth +29, Use Magic Device +21
Thassilonian
Potions
Scrolls
scroll of heal (CL 11)
scroll of mass planar adaptation (CL 11)
scroll of breath of life (CL 9)
scroll of minor image (CL 3)
4 scrolls of cure light wounds (CL 1)
2 scrolls of lesser restoration (CL 1)
scroll of object loresight (CL 1)
scroll of resurgence (CL 1)
10 shadow sepia snake sigil notes (CL 9)
scroll of mass planar adaptation (CL 11)
scroll of breath of life (CL 9)
scroll of minor image (CL 3)
4 scrolls of cure light wounds (CL 1)
2 scrolls of lesser restoration (CL 1)
scroll of object loresight (CL 1)
scroll of resurgence (CL 1)
10 shadow sepia snake sigil notes (CL 9)
Wands
wand of cure light wounds (25 ch.)
wand of cure moderate wounds (50 ch.)
wand of enervation (27 ch.)
wand of haste, super (CL 4, 46 ch.)
wand of ill omen (47 ch.)
wand of mage armor (10 ch.)
wand of magic missile (CL 9, 50 ch.)
wand of ray of enfeeblement (28 ch.)
wand of scorching ray (13 ch.)
wand of shield (15 ch.)
wand of cure moderate wounds (50 ch.)
wand of enervation (27 ch.)
wand of haste, super (CL 4, 46 ch.)
wand of ill omen (47 ch.)
wand of mage armor (10 ch.)
wand of magic missile (CL 9, 50 ch.)
wand of ray of enfeeblement (28 ch.)
wand of scorching ray (13 ch.)
wand of shield (15 ch.)
Special Substances & Items
Missive Tokens
Aubrey’s silver bell
hedge magic scarf +5, headband of vast intelligence +2, Sihedron ring, ring of protection +2, shawl of resistance +3, eversmoking bottle (1 lb.), rod of erratic disjunction in wooden case (5 lb.), sihedron mw silver dagger (1 lb.), scroll case (1/2 lb.)
| SPECIAL ABILITIES |
5 feet wide and 10 feet high, and remain in that form for up to 1 round for every 2 HD Aubrey has. In this form she is able to fly normally without provoking attacks of opportunity, even if she enters the space another creature occupies. Ainsel cannot attack normally in whirlwind form and does not threaten the area around her.
Diminutive or fine sized creatures might be caught
and lifted into the air if they touch or enter Ainsel’s whirlwind, or if she moves into or through those creatures’ space. Diminutive or fine-sized creatures that come into contact with Ainsel must succeed on a Reflex save (DC 10 +half of Aubrey’s HD +Ainsel’s Strength modifier) or take damage as if they were hit by Ainsel’s slam attack. They must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round and suffering a –4 penalty to Dexterity and a –2 penalty on attack rolls. Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them but can otherwise act normally. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. Ainsel can eject any carried creatures whenever she wishes as a free action, depositing them in her space.
If the whirlwind’s base touches the ground, Ainsel
creates a swirling cloud of debris 5 feet in diameter centered on herself. The cloud obscures all vision, including darkvision, beyond 5 feet, granting concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.
Ainsel (as a touch spell) instead of on himself. He may cast spells on her even if the spells do not normally affect creatures of Ainsel’s type (outsider).
to a 1 mile distance. Aubrey can communicate empathetically with her, but cannot see through Ainsel’s eyes. Because of the link’s limited nature, only general emotions can be shared. Aubrey has the same connection to an item or place that Ainsel does.
Aubrey. If he and Ainsel are in contact at the time Aubrey casts a touch spell, he can designate her as the “toucher.” Ainsel can then deliver the touch spell just as Aubrey would. As usual, if Aubrey casts another spell before the touch is delivered, the touch spell dissipates.
communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
scrying spell) once per day.
Appearance
Ainsel normally appears as a shapeless whirling vortex of air2 feel tall and weighing 1/4 pound.
