The Weight of Rubies

Athron Dolmen

Cleric in the Order of the Dawn in service of Hamal

Athron Dolmen

Description

Athron stands at an unimpressive height a little over five and a half feet tall. However, his shoulders are broad and his muscles firm from a life of forestry and soldiering. His short, yet curly blonde hair is usually matted down from wearing his helmet. The curve of his ears and the subtle inhuman shape of his eyes belie his Shal heritage. Most people remember Athron by his eyes and smile: his deep dark brown eyes are pools of patience and understanding; his smile, a gentle curve, disarming in its honesty.

When defending the innocent children of Hamal (which is all the world, even if they have yet to see the light), Athron is armored in a suit of full plate mail. Over the suit is a white surcoat with a fiery sun. His right hand wields a hefty mace to smite evil, his left a shield with the same fiery sun to defend the righteous. Upon his back is a great axe, a symbol of his past and a reminder of his failings.

Athron Dolmen

Half-elven fighter 2/cleric 8/Radiant Servant of Hamal 2

NG Medium Humanoid

Languages: Common, Shal, Celestial

STR:18 DEX:12 CON:16 INT:13 WIS:20/22 CHA:15

Saves: F(17)R(5)W(17)

BAB: 9/4

Hp:106

AC:24

Feats:Luck of Heroes,Weapon Focus(mace),Power Attack,Cleave,
Extra Turning,Divine Justice,Smiting Spell,Augment Healing

Skills:Climb(8)Concentration(5)Diplomacy(11)Handle Animal(6)
Heal(15)Intimidate(5)Jump(8)Knowlege:religion(10)Sense Motive(8)

Spells:0(6)1(4+1)2(4+1)3(3+1)4(3+1)5(2+1)
Bonus Spells: 1(2) 2(2) 3(1) 4(1) 5(1)

Domains:Sun,Strength

Class Features:Turn/Rebuke Undead,Weapon Proficiency(simple),Weapon Proficiency(martial),
Armor Proficiency(all),Shield Proficiency,Aura(good),Extra Greater Turning,
Radiance,Divine Health,Empower Healing

Weapons: Heavy Mace+1(Merciful,Impact), Mstwk Great Axe, Composite
Longbow (STR+3), Dagger+1

Magic Items:Cloak of Resistance(1), Periapt of Wisdom(2), Infinite Scrollcase,
Ring of Water Breathing, Radiant Sphere, Pearls of Speech (Dwerg, Quaj,
Neriti), Boots of the Winterland, Ring of Arming, Bag of Holding(type2)

Potions: Cure Light Wounds (qty:3), Neutralize Poison (qty:4),
Lesser Restoration (qty:2), Delay Poison (qty:2), Blur (qty:1),
Haste (qty:1), Eagle’s Splendor (qty:5), Cure Moderate Wounds (qty:2)

Scrolls: Cure Light Wounds (qty:4), Heroes’ Feast (qty:1), Flame Strike (qty:1),
Bear’s Endurance (qty:1), Magic Vestment+2 (qty:1)

Current Xp: 66000

NOTE:Drawing is of Jozan in D&D’s Player’s Handbook II by Howard Lyon

Bio

Abandoned at birth at amongst an ancient grove of standing stones, Athron was a half human, half Shal foundling. He was raised in the wild edges of Torei near the Sa’iph borders by a childless elderly human couple. Life was harsh, but simple and happy. This life ended when Sa’iph soldiers cut down his adoptive parents for not paying for the rights to cull supposedly Sa’iph growth.

The second part of Athron’s life was filled with devoted and seemingly righteous rage. He quickly found an outlet amongst the army of Torei. Fueling the grudge between both lands, Athron helped conduct raids into Sa’iph. He cut down merchants and soldiers of the enemy. On one raid, the Sa’iph were prepared. The ambushed caravan was a trap, filled with skilled warriors and archers. All his military brothers were slaughtered. Though wounded, Athron was taken prisoner and was traded, like merchandise.

Athron’s life turned again amongst the Shal people, the other half of his blood. Despite the anger of his Sa’iph imposed “debt,” Athron became to see a different side of the Shal. He saw that in many ways they acted the same as the humans of Torei. They loved their children, they laughed at jokes, they cried with loss, they screamed in anger. His vision of the enemy changed, inexorably so, when the old Shal woman released him of his “debt” in her last will and testament.

Free, Athron wandered back to Torei and back to the wilds. He wandered empty, his soul drained of his hate. He could no longer fight against the Sa’iph, he did not have the desire to continue the cycle of vengence and retribution. Chance and hunger brought him to a remote Temple dedicated to the god Hamal. The cleric there taught him that Hamal was a god of justice and kindness. He was a father to all the creatures of the world. Like a father, he wanted his children to live in harmony. Athron found his soul filled with the light of this god and joined the cleric’s Order of the Dawn. He walked the path of the Order, bringing the light of Hamal to where it was not, bringing warmth were there was darkness of evil.

Athron continues this path, doing good works with smiling humility. This path often brings challenges to his faith. From the hereditary debts of the Sa’iph to the entry logs of Tarrish, the world seems so concerned with overt and subtle displays of dominance. In contrast, Athron’s faith demands brotherly and generous service for the good of all.

Athron stands at an unimpressive height a little over five and a half feet tall. However, his shoulders are broad and his muscles firm from a life of forestry and soldiering. His short, yet curly blonde hair is usually matted down from wearing his helmet. The curve of his ears and the subtle inhuman shape of his eyes belie his Shal heritage. Most people remember Athron by his eyes and smile: his deep dark brown eyes are pools of patience and understanding; his smile, a gentle curve, disarming in its honesty.

When defending the innocent children of Hamal (which is all the world, even if they have yet to see the light), Athron is armored in a suit of full plate mail. Over the suit is a white surcoat with a fiery sun. His right hand wields a hefty mace to smite evil, his left a shield with the same fiery sun to defend the righteous. Upon his back is a great axe, a symbol of his past and a reminder of his failings.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

Grapple

= + + +
Total Base Att. Str Mod Size Misc

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft () Int
Craft () Int
Craft () Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
D&D 3.5 Universal Sheet by: