The Weight of Rubies

Vermillion

A small thin human with an aquiline nose and thin brown hair.

Vermillion

Description

Race and Class(es)

Human Rogue 7/Fighter 2/Nightsong Enforcer 3

Abilities

ABILITY SCORE MOD
STR 10 (12) +1
DEX 19 +4
CON 15 +2
INT 16 +3
WIS 15 +2
CHA 8 (10) 0

Other Stats

TRAIT SCORE
Fortutide Save +9
Reflex Save +13
Will Save +6
BAB/Grp 10/11
Hit Points 91
Initiative +8

Armor Class

Total DEX Armor Other Touch Flat-Footed
24 +4 6 Shadow Mithril chain shirt +2 and +3 _2 buckler_ Ring of Protection +1 15 17

Attacks

ATTACK TOTAL WEAPON DAMAGE
Melee 15/10 Elf-bane shortsword +1 1d6+2
Melee 14/9 Sap 1d6+1 Non-lethal
Ranged 14/9 Masterwork Dagger 1d4+1
Ranged +15 Meteoric Knife 1d4+2 (poss. +1d6 fire OR +3d6 fire to all adjacent)

SPECIAL ATTACKS Sneak Attack +5d6

Skills

SKILL TOTAL MOD RANKS ABILITY MOD OTHER
Appraise +8 5 3
Balance +17 11 4 2
Climb +14 13 1
Craft (traps) +8 5 3
Disable Device +17 12 3 2
Gather Information +12 10 0 2
Hide +24 15 4 5
Jump +8 2 4 2
Knowledge (local) +5 2 3
Listen +15 13 2
Move Silently +19 15 4
Open Lock +17 11 4 2
Search +18 13 3 2
Spot +15 13 2
Tumble +17 13 4

Feats

Improved Initiative (human bonus), Investigator (Regional bonus from nice DM), Combat Reflexes, Weapon Finesse, Vexing Flanker, Dodge, Mobility, Spring Attack, Adaptable Flanker

Special Abilities

  • Teamwork (keep eyes on teammates – +20 to Spot or Listen to see and hear allies)
  • Agility Training (reduce armor check penalty from light armor by 2 minimum 0)
  • Skill Teamwork (allies within 30’ who can see Enforcer gain +2 competence to Balance, Climb, Escape Artist, Hide, Listen, Move Silently and Spot)

Notable Equipment

Shortsword +1 Elf-Bane, Meteoric Knife, Mithril Shirt +2 shadowed, Heward’s Handy Haversack, Boots of Agile Leaping, Ring of Communication, 1 Haste Potions, Cloak of Charisma +2, Resistance +1, Bracers of Strength +2, Healing Belt, 1 Tanglefoot Bags, 1 Thunderstones, Masterwork Thieves’ Tools, Ruby Brooch (200), a bunch of alchemical items, approx. 5000 gp.

Bio

Vermillion grew up in the back alleys of Tarrish, a League port city. His parents were day laborers. His mother had some skill as a seamstress, but not enough for steady work, and his father was a dock steward, in charge of a team loading and unloading cargo until an accident knocked some sense from his head. His strong back became his greatest asset, but they still squatted in abandoned buildings and survived with the help of alms from a few temples.

Traegar’s gang of bullies and thugs ruled the alleys then. Bryan (for that is his birth name) found them slow-witted and clod-footed and his mouth was probably faster than it should have been. He was caught a few times and limped home, but he becamse very good at moving around unseen and unheard, better at hearing or seeing the goons before they saw him, and even quicker at getting away.

Petty theft was how Vermillion helped his parents. Unattended items, houses left empty, craftsmen’s wares when they weren’t looking all yielded up some small treasure or some food. Traegar and two of his goons caught him after he pilfered a wheel of cheese. They threatened harm to his parents unless he stole for them. That very night, he went up a wall, through an open window and returned with a small perfume bottle and a rosewood box.

After the goons left, Vermilion was accosted by someone even better at hiding than he was. Kaz worked for the Nightsong Guild, a band of people who get hired to design and test merchant’s and noble’s security. Kaz always kept his eyes open for new talent, and apparently, Vermilion was it.

They trained him, moved his family out of the alleys, and put him to work. JUst before the campaign began, he had a little trouble retrieving an item that was stolen and decided to gain more training with weapons.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

Grapple

= + + +
Total Base Att. Str Mod Size Misc

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft () Int
Craft () Int
Craft () Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
D&D 3.5 Universal Sheet by: