Rise of the Runelords

Kaz

A wizard with a skin condition and little patience.

Kaz

Description

Bio

Description: Kaz is short and skinny for a half orc. His canines jut up and out from his mouth. His skin is green, his eyes red, and his hair short and black. He dresses in clothes that are sturdy, clean, and easy to run in. He wears cloaks with deep hoods, and tends to keep them up in public, even if that’s uncomfortable.

History: An orc tribe raided a human settlement for women. They dragged the women off, forced themselves on the women, and then the raiders were killed by the rescue party the settlement sent. Several of these women were impregnated. A few children were born. All but one of those was killed.

Kaz was birthed by Aryss. Her husband, Jokki, told her he would kill the child in the morning. She begged for just one night; he acquiesced. He could not bear to even look at the child, so he left her for the night. She was gone by morning.

Aryss made her life a long journey away from the place she was born and raised. She spent her days seeking stability for her children, a safe place for them to grow up. Life was difficult, made worse by the idea that just abandoning Kaz would make her life better.

Kaz was smart. It soon dawned on him that he was the problem. When he was about eight, he left. He had a kids idea of what running away meant, took just a few days of food and water with him, no weapons, no real plan. He has a vague idea that there were orcs somewhere outside of the small village they were living in. A week later, hungry and thirsty, found an old abandoned tower. Desperate, he entered it looking for food or water. Inside, though, it was well stocked, warm, and inhabited. The owner of the tower was a kind hearted man, who knew that sending the child back into the forest was a death sentence.
He fed the kid, gradually pried the story out of him. Took him back to his mother. Made her an offer: He would take the kid as an apprentice. He needed the help, the kid needed to be away from the slings and arrows of other childern, and she needed to be be less encumbered if she was going to keep ahead of her ex husband and keep her kids safe. It worked out for everyone.

Kaz learned how to work. He swept, mopped, cooked, cleaned. He was taught to read and write, from that he was expected to learn on his own, and he was good at that. He learned history, engineering, and the theory and practice of magic. And languages, lots of languages.

Kaz grew up in that tower. When he was fifteen, his master opened a portal, stepped through, and was gone. Kaz waited a month, just in case. Then he left, and sought out his family. He found them in Sandpoint.

His orc blood influenced not just his looks but also his way of seeing the world. Social graces are confusing to him. Subtlety and tact are things he has heard of, but he doesn’t see the point. Deception is something to be used in the achievment of a goal, not as a way of making people feel better. As far as humor, he likes slapstick.

Udalrich's Pathfinder Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair: Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Conditional Modifiers CMB Total BAB Str Size Misc
= + + +
Fortitude = + + + + CMD Total BAB Str Dex Size Misc Base
Reflex = + + + + = + + + + + 10
Willpower = + + + + Spell Resistance Base Attack Bonus
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Add new weapon
x + - Attack Attack Bonus Damage Critical
Range Type Notes
Armor/Protective Item Type AC Bonus Max Dex
Check Penalty Spell Failure Speed Weight Special Properties
Shield/Protective Item AC Bonus Weight Check Penalty
Spell Failure Special Properties
Feats Special Abilities
Add new feat
x + -
Traits
Add new trait
x + -
Languages
Add new language
x + -
Other Possessions
Item Wt Item Wt
Add new possesion
x + -
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft Int
Craft Int
Craft Int
Diplomacy Cha
Disable Device* Int
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal* Cha
Heal Wis
Intimidate Cha
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Linguistics* Int
Perception Wis
Perform Cha
Perform Cha
Perform Cha
Profession* Wis
Profession* Wis
Ride Dex
Sense Motive Wis
Sleight of Hand* Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha
Add new skill
x + -
* Trained Only † Armor Check penalty applies
Conditional Modifiers
Spellcaster 1
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Caster Level Concentration Spell Resistence Check Conditional Modifiers
Spells Known
0: 2: 4: 7:
5: 8:
1: 3:
6: 9:
Bio
Created by
Derived from Takissis' D&D 3.5 Sheet and ChainsawXIV's list implementation.