Saga of Jaraah

Kindred

Fence from Negal.

Kindred

Description

Bio

Appearence: Kindred is a a relatively short half-elf, standing at 5’4". He is often seen wearing commoners’ clothing underneah a brown mantle. His hands and feet are adorned with leather, and his waist with sharp bits of metal (AKA, knives nd stilletos). A noticable feature on his hands, though his gloves are very seldom removed, are thick calluses on his fingertips from fiddling with locks.

History: Kindred is a buyer and seller of stolen items, a fence in basic terms. He was abandoned as a child, an unwanted child, and left to die in the slums (or lower class area) of Negal. The Zakhm Brothers located him as an infant. Without parents, without protection, they organization saw this as an excellent oppurtunity to raise someone as a fraud from the ground up.

Throughout his younger years, he recieved similar training as the rest of the thieves around him. However, later in his childhood, he took a particular liking to the golden coin. Pick-pocketing, to Kindred, did not yield enough coinage: and it had a too large of a consequence for the risk of being caught presented. When he started breaking and entering, looting a house of all value, his greed was still not satisfyed. Most things of value stolen were not cold hard coins, but useless junk in his eyes. Value they may hold, but tedious to rid of. His first encounter with the idea of fencing came when a fellow Zakhm offered to take the property off of his hands. This man was rather lavish, adorned in only the finest. Needless to say, Kindred took the offer and the bag of gold with it. The image of the silk gloves, the ornate belt, the beautiful cloak, kept playing in his head until he tried what the man had done. After his first purchase of stolen goods, and after reviewing what people would pay for such items, the fence was a proffesion fitted for him. It was safe, extremely profitable, and stable in Negal.

Throughout his years, Kindred fenced and fenced some more. Life has become lonely, much too lonely for any man to bear. Over and over again, this has brought him to tears, and then into the ditch of depression. The sight of children with a mother and father had the same effect. But it’s all so confusing! The coin or the social? Decisions have become hard to make, the urge to advance towards other aspects of life has become difficult. Unable to think clearly, he began to drink his problems away.

Intervention: One night, while the devil drink had grasps of his mind and the ropes of lonliness bringing down his heart, he was stumbling out of the tavern when approached by fellow thieves. Known thieves, older locals, clients of Kindred most likely, Zakhm… who else would bother to approach him. And who else would say such words as followed. These men approached as pair, both cloaking their form and faces. With Kindred dis-advantaged emotionally, the thieves quickly slashed at Kindred with tongues, with words. They said that Kindred’s days are numbered, fencing isn’t his buisness. Especially catching Kindred’s attention… “We knew your parents, but you won’t find them here.” Ears perked, Kindred listened. “You desire your parents, yes? You desire to leave lonliness, yes? Then go, Negal is no place for you.”, one thief stated. “Yours days are numbered. Try turning your life around, use what you know a benefit someone aside from yourself.”, said the other.

These words were violently churning in his head. He thought, “Maybe I could do something better with my life…”. These sayings of leaving his dreaded life behind and starting anew, they sounded so… so… grand! That day, Kindred made a promise to use his abilities for the benefit of society, not the downfall. To help others and not just himself, though the desire to find his parents is still present. The Zakhm say they aren’t here, maybe the Zakhm in other cities know.

“Try the port.”, said the thieves, and so Kindred left.

Character Name Player Name Campaign DST Author
Biography
Race
Class
Alignment
Gender
Ht
Wt
Age
STR To Hit Mod
Damage Mod
Wt Allowance
Max Press
Open Doors
Bend Bars
DEX Surprise Adj
Missile Att Adj
Defense Adj
CON HP Adj
Sys Shock
Res Survival
Poison Save
Regeneration
INT Languages
Max Spell Lvl
Learn Spell
Max Spells/Lvl
Illusion Immunity
WIS Mag Def Adj
Spell Failure
Bonus Spells
Spell Immunity
CHA Henchmen
Loyalty Base
Reaction Adj
COM Reaction Adj
Armor Class: Max HP: Experience
Armor Current HP: Current XP
Shield Wounds: XP Needed
Other Level
Saving Throws Base Modifiers
Par/Poi/Death
R/S/W
Petr/Poly
Breath Weapon
Spell
Magic Resistance
THAC0 =
Melee Weapons #AT Size Type Speed MT Hit/Dam Adj Damage SM/L Comments
Ranged Weapons RoF Size Speed Range S/M/L Comments
Ammunition Qty Type MT Hit/Dam Adj Damage SM/L Comments
Proficiency Slots Attribute Modifier Proficiency Slots Attribute Modifier
Racial Abilities/Restrictions Class/Kit Abilities/Restrictions
Equipment Weight Equipment Weight Equipment Weight
Currency Gems Objects of Art Other Wealth
Magic Item Description Magic Item Description Magic Item Description
Base Movement Total Weight Adjustments Current Movement
Thieving Abilities Base Skill Race Dex Armor Other Net
Pick Pockets
Open Locks
Find/Remove Traps
Move Silently
Hide in Shadows
Detect Noise
Climb Walls
Read Languages
Backstab Multiplier
Spells Max Spell Level Magic Points Bonus Points Total Points
Prayers Max Prayer Level Prayer Points Bonus Points Total Points
Spell/Prayer Name Level Pages Components Qty Spell/Prayer Name Level Pages Components Qty
Extra Space