| Cost |
Name |
| 9 |
+3 with Pulseon |
| 4 |
+2 with Flight |
| 3 |
Combat Driving 14- |
| 3 |
Concealment 11- |
| 3 |
Demolitions 11- |
| 1 |
KS: Army 8- |
| 9 |
Power 14- |
| 2 |
PS: Soldier 11- |
| 5 |
Security Systems 12- |
| 3 |
Shadowing 11- |
| 3 |
Stealth 14- |
| 3 |
Streetwise 12- |
| 1 |
Systems Operation 8- |
| 1 |
TF: SCUBA, Skiing (snow) |
| 50 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 40 |
Pulseonic Force: Elemental Control, 100-point powers, (50 Active Points); all slots Gestures (-1/4) | </font> |
| 40 |
1) Pulseon Blast: Energy Blast 13d6, Affects Desolidified Any form of Desolidification (+1/2) (97 Active Points); Gestures (-1/4) | 10</font> |
| 40 |
2) Pulseon Bolt: Energy Blast 10d6, STUN Only (+0), Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (100 Active Points); Gestures (-1/4) | 0</font> |
| 40 |
3) Pulseon Thrust: Energy Blast 6d6, Does Knockback (+1/4), Double Knockback (+3/4), No Normal Defense ([FF ED]; +1) (90 Active Points); Gestures (-1/4) | 9</font> |
| 28 |
4) Hand-To-Hand Attack +16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points); Hand-To-Hand Attack (-1/2), Gestures (-1/4) | 4</font> |
| 40 |
5) Force Field (20 PD/20 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (100 Active Points); Gestures (-1/4) | 0</font> |
| 41 |
6) Flight 20”, x4 Noncombat, Usable Underwater (+1/4), No Gravity Penalty (+1/2), Reduced Endurance (0 END; +1/2) (101 Active Points); Gestures (-1/4) | 0</font> |
| 17 |
7) Flight 12”, Usable By Other (+1/4), Costs END Only To Activate (+1/4), Hole In The Middle (+1/4), No Gravity Penalty (+1/2), Explosion (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Cumulative (+1/2), Noncombat acceleration/deceleration (+1) (114 Active Points); No Conscious Control (-2), Only In Straight Lines (-1/2), Gestures (-1/4) | 11</font> |
| 286 |
Total Powers Cost |
| Cost |
Maneuver |
| 3 |
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
| 4 |
Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 5d6, 5d6 Strike |
| 4 |
Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 |
Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 15 |
Total Martial Arts Cost |
|