| Cost |
Name |
| 0 |
AK: USA 8- |
| 0 |
Acrobatics 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 0 |
Climbing 8- |
| 5 |
Combat Driving 15- |
| 2 |
Computer Programming (Personal Computers) 12- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 3 |
Demolitions 12- |
| 3 |
Electronics 12- |
| 3 |
Inventor 12- |
| 0 |
Language (completely fluent; literate) (4 Active Points) |
| 3 |
Mechanics 12- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
PS: Mechneic (Custom Adder) 11- |
| 2 |
SS: metallurgy 11- |
| 2 |
SS: physics 11- |
| 3 |
Security Systems 12- |
| 0 |
Shadowing 8- |
| 15 |
technical skills: +3 with a group of similar Skills |
| 0 |
Stealth 8- |
| 3 |
Systems Operation 12- |
| 1 |
TF: Common Motorized Ground Vehicles, Custom Adder, Small Planes, Two-Wheeled Motorized Ground Vehicles |
| 48 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Reputation: The King of Racing (A large group) 11-, +1/+1d6 |
| 2 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 25 |
Electricity Form: Desolidification (affected by affected by electricity and cold attacks), Costs END Only To Activate (+1/4) (50 Active Points); Cannot Pass Through Solid Objects (Cannot Pass Through Non-Conductive Substances; -1/2), Visible (-1/4), Only In Heroic Identity (-1/4) | 4</font> |
| 12 |
Elemental Control, 50-point powers, (25 Active Points); all slots Linked (Electricity Form; -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) | </font> |
| 28 |
1) Electricity Sheath: Killing Attack – Ranged 1d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1), Affects Physical World (+2) (75 Active Points); Linked (Electricity Form; -1/4), Only In Heroic Identity (-1/4), Visible (-1/4) | 0</font> |
| 20 |
2) Electricity Shield: Force Field (15 PD/25 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); Linked (Electricity Form; -1/4), Only In Heroic Identity (-1/4), Visible (-1/4) | 0</font> |
| 12 |
3) Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (45 Active Points); Linked (Electricity Form; -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) | 0</font> |
| 10 |
4) Entangle 3d6, 3 DEF, Conditional Power Power does not work in Very Uncommon Circumstances (Only Versus Targets With Muscles Or Comparative Structures; +0), Takes No Damage From Attacks Limited Group (+1/4), Continuous (+1) (67 Active Points); Vulnerable (Very Common; electrical attacks; -1), Lockout (-1/2), No Range (-1/2), Linked (Electricity Form; -1/2), Cannot Form Barriers (-1/4), Only In Heroic Identity (-1/4), Visible (-1/4) | 7</font> |
| 18 |
5) IONIZE: Negative Combat Skill Levels (-5 to opponent’s DCV), Ranged (+1/2), Area Of Effect (4” Radius; +1), Selective (+1/4) (69 Active Points); Cannot Be Used With [specific combat maneuver] (Only Applies Versus Electricity, Magnetism, And Metal Attacks; -1/2), Linked (Electricity Form; -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) | 7</font> |
| 32 |
6) LIGHTNING BLAST: Energy Blast 6d6, Affects Physical World (+2) (90 Active Points); Linked (Electricity Form; -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) | 9</font> |
| 11 |
7) RIDE THE LIGHTNING: Flight 20”, Position Shift, x4 Noncombat (50 Active Points); Linked (Electricity Form; -1/2), Only In Contact With A Surface (Only Along Electrical Wires; -1/4), Only In Heroic Identity (-1/4), Visible (-1/4) | 5</font> |
| 168 |
Total Powers Cost |
|