Fearless Dwarven Provider
|Oll MacDougal, Dwarven Provider|
|Pace 6||Parry 5||Toughness 5||Charisma 0, -2 (Dwarves)||Power Points 25|
|Agility d6||Smarts d8||Spirit d12||Strength d4||Vigor d4|
|Skills||Boating d8||Climbing d6||Faith d10||Fighting d6|
||Notice d8||Shooting d8||Stealth d6|
|Hindrances||Code of Honor||Loyal||Minor Pacifist||Outsider (dwarves)|
|Edges||Arcane Background (Miracles)||New Power||Holy Warrior|
|Lifemother’s Crystal||The wearer of this charm increases his Healing skill by one dice type. The Faith skill is also increased by one die step, but only when casting healing or greater healing.|
|Holy Warrior||As an action, the priest may call upon The Lifemother to repulse evil creatures. This costs 1 PP, range is Spirit. Targeted creatures must make a Spirit roll. Failure means Shaken, natural 1 destroys them (Wild Cards are wounded instead).|
|Elemental Choke (2")||2||12/24/28||Area ‘filled’ with water. Every character within (or entering) must make a Vigor roll each round opposed by the casting Faith roll. If failed, they suffer a level of Fatigue. Fatigue recovers one level per minute after leaving the area.||1 (1/round)|
|Elemental Choke (3")||4||12/24/28||Area ‘filled’ with water. Every character within (or entering) must make a Vigor roll each round opposed by the casting Faith roll. If failed, they suffer a level of Fatigue. Fatigue recovers one level per minute after leaving the area.||1 (1/round)|
|Healing Hands||3||Touch||Heals wounds no more than one hour old. Heals one wound with Success, two with a raise. This can also cure poison and disease if used within 10 minutes||Instant|
|Greater Healing Hands (Old Wounds)||10||Touch||Heals one wound on Success, two on Raise||Instant|
|Greater Healing Hands (Injury)||20||Touch||Requires 1d6 hours, Faith roll at -4. One casting per Injury; if failed, the injury is permanent.||-|
|Summon Water Elemental||3||Smarts||Summons human-shaped water elemental. Elemental is completely under the control of the caster telepathically, but cannot convey any information in return.||5 (1/round)|
|Pace 6||Parry 6||Toughness 7|
|Agility d8||Smarts d6||Spirit d6||Strength d10||Vigor d10|
|Slam Attack||Str+d6 non-lethal damage|
|Elemental||No additional damage from called shots; Fearless; Immune to disease/poison|
|Invulnerability||Immune to all non-magical attacks except fire. A torch/etc causes 1d6 damage but is instantly put out if it hits.|
|Seep||Can squeeze through any porous gap as if it were Difficult Ground|
|Water Spout||Project a torrent of rushing water. This automatically puts out any normal fires, or 1d6 ship fires. Creatures within the COne must make a Strength roll at -2 or be Shaken|
Dwarven Provider. Oll is anxious to see the skies to help whomever he can. Typically ridiculed by other dwarves for not revering the Artificer.
The Lifemother is the protector and provider of water. Her priests are the most numerous, and often stand between an island’s inhabitants and death. Priests of the Lifemother are called Providers.
The Lifemother lives on a small island within the Runoff Falls. Her church is located on Plenty, an isle blessed by almost constant rainfall. Most Providers travel to the Isle for the tutelage and investiture as a priest. Very occasionally, the Livemother herself appears to bless a particularly gifted priest.
Providers tend to hold all sentient life sacred, and only take non-glowmad life when there is no alternative.
Symbol: A blue crystal teardrop
Duties: Providers are dedicated to helping those in need. Glowmad are beyond help – it is considered a mercy to end their lives.
Sins: (Minor) inflicting a wound when other options are available, refusing to heal a good person in need, promoting violence through word, deed, or inaction; (Major) taking the life of a living creature, causing sickness or disease; (Mortal) willfully taking the life of a defenseless creature.