Local Alchemist and Wizard
Blisker Tittertop; Gnome Wiz8: CR 8; ECL 8; Size S; HD 8d4+40; hp 59; Init +0; Spd 20 ft; AC 11, touch 11, FF 11; BAB +4; Grapple
1; Atk: +7 ranged (1d8 + 2/crit 19-20, Small Crossbow, heavy +2 (Mage bane, Quick-loading)), +6 (1d3 – 1/crit 19-20, Small Dagger MW), +3 melee (1d2 – 1, Unarmed); SA +1 to attacks vs kobolds and goblinoids; SQ Low-light vision, +4 dodge vs giants, Speak with Animals, +2 saves vs illusion, spell-like abilities; AL NG; SV Fort +7, Ref +2, Will +7; Str 9, Dex 11, Con 20, Int 17, Wis 13, Cha 18.-Acid splash, Amanuensis, Detect magic, Electric jolt, 1—Identify, Mage armor, Magic missile, Obscuring mist, 2—Alter self, Combust, Swift fly, 3—Bands of steel, Fireball, Gaseous form, 4—Burning blood, Raise from the deep.
Languages spoken: Common and Gnome
Skills and Feats: Concentration +16, Craft (Alchemy) +19, Craft (Poison Making) +5, Knowledge (Arcana) +12, Spellcraft +10; Brew Potion, Craft Magic Arms and Armor, Craft Wondrous Item, Scribe Scroll, Skill Focus.
Special Abilities: Familiar, Low-light Vision.
Wiz Spells Known (4/5/4/4/2/-1/-1/-1/-1/-1/-1/-1): 0
Possessions: , Heward’s handy haversack, Potion of neutralize poison, Potion of remove curse, Potion of remove disease, 2 Salve of slipperiness, Sovereign glue, Unguent of timelessness, Universal solvent, 0 Testing chalice, Potion of invisibility, Potion of undetectable alignment, Potion of cure serious wounds, Keo’s ointment, Ioun stone (scarlet and blue), 2 Bolts (50) small, Heavy +2 small crossbow (mage bane quick-loading), 2 Small dagger mw.
Blisker is the master of the Alchemist’s Guild; his mark can be seen on nearly every potion or alchemical item sold in Sasserine.