Savage Tide Adventure Path

Danity

Paladin aboard the Blue Nixie tasked to find lost members of Sea Wyvern crew.

Danity

Description

Danity; Human Pal3/PsiKin3: CR 6; ECL 6; Size M; HD 3d10 + 3d4; hp 32; Init +4; Spd 20 ft (base 30 ft); AC 19, touch 10, FF 19; BAB +4; Grapple +8; Atk: +8 melee (1d3 + 4, Unarmed), +10 melee (1d12 + 8/crit 19-20×3, Greataxe +2 (Keen)); AL LG; SV Fort +9, Ref +7, Will +14; Str 19, Dex 10, Con 10, Int 18, Wis 17, Cha 16.

Languages spoken: Common, Elven, Aquan, Abyssal, Dwarven

Skills and Feats: Autohypnosis +8, Concentration +9, Diplomacy +6, Handle Animal +8, Heal +5, Intimidate +6, Knowledge (Nobility) +6, Knowledge (Psionics) +9, Knowledge (Religion) +6, Listen +4, Psicraft +8, Ride +7, Sense Motive +7; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Improved Initiative, Martial Weapon Proficiency, Narrow Mind, Power Attack, Psionic Weapon, Shield Proficiency, Simple Weapon Proficiency, Steadfast Loyalty.

Special Abilities: Augment Power, Aura of Courage, Aura of Good, Detect Evil, Divine Grace, Divine Health, Lay on Hands, Psionic Focus, Smite Evil.

Power Points: 17.

PsiKin Psionic Powers Known:

1—Energy ray, Force screen, Mind thrust,

2—Concussion blast, Energy missile, Energy push, Inflict pain.

Possessions: 100 pp, , Full plate +1 (adamantine), Cloak of resistance +2, Greataxe +2 (keen), Gauntlets of ogre power, Headband of intellect +2.

Bio